Turbo Run is close to alpha, watch the latest progress.
Posted by Delko on Nov 10th, 2011
With the cars driving physics in a playable state, and the first real track implemented, Turbo Run is finally shaping up into the game I had envisioned last spring. The track still needs some minor tweaks to allow smooth game play, and some more eye candy to break up the constant green scenery, but it came together quite well. While I make revisions to the track, AI opponents are next on the list programming wise. Path finding and avoidance for normal street traffic a swell as rival cars is already underway; aggressive police units soon after.