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Turbo Run is close to alpha, watch the latest progress.

Posted by Delko on Nov 10th, 2011

With the cars driving physics in a playable state, and the first real track implemented, Turbo Run is finally shaping up into the game I had envisioned last spring. The track still needs some minor tweaks to allow smooth game play, and some more eye candy to break up the constant green scenery, but it came together quite well. While I make revisions to the track, AI opponents are next on the list programming wise. Path finding and avoidance for normal street traffic a swell as rival cars is already underway; aggressive police units soon after.

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Sparky245 Nov 10 2011 says:

Looks fantastic, I'll keep an eye on this :)

+2 votes     reply to comment
GossamerSolid Nov 10 2011 says:

This looks really cool

+4 votes     reply to comment
HunteR4708 Nov 10 2011 says:

This looks very very great! Please, guys, don't ruin style of this game with modern things like motion blur, bloom, hdr etc.
I hope this game will be free? :)

+3 votes     reply to comment
ivenoidea Nov 12 2011 replied:

Don't know if upvoted for cool advice...

...or asking for free stuff

+3 votes     reply to comment
Delko Author
Delko Nov 12 2011 replied:

The PC version will be free, the iOS and Android versions will cost money if they get made, since the versions of Unity required are pretty expensive.

+4 votes   reply to comment
atum_ramirez Dec 11 2011 replied:

Why free? It looks like it's worth plenty to me. If it were a 2.99$ game would still be instant buy.

+1 vote     reply to comment
Domineeto Nov 10 2011 says:

My's beautiful.

+2 votes     reply to comment
MastaZavr Nov 11 2011 says:


+2 votes     reply to comment
Jordizzle Nov 11 2011 says:

Looking super awesome, D!

+2 votes     reply to comment
L1NQ4N Nov 11 2011 says:

Awesome! :D

+2 votes     reply to comment
Bugtrooper Nov 11 2011 says:

You can only drift or can turn the car a bit more realistic in the later releases?

+2 votes     reply to comment
claytonian Nov 12 2011 replied:

It's supposed to be styled like the 80s d00d.

+3 votes     reply to comment
Delko Author
Delko Nov 12 2011 replied:

The way the cars handle may change slightly to be lest drift prone, but its still going to be very arcade influenced.

+2 votes   reply to comment
nlr Nov 11 2011 says:

So awesome!

+2 votes     reply to comment
SPY-maps Nov 11 2011 says:

great work!!! am tracking this one for a while now and the more i see things the more i love this game. looks all very good!!

keep up the great work!!
this game could be a success!!


+2 votes     reply to comment
SinKing Nov 11 2011 says:

There seem to be a lot of people here that never played an arcade racing game. In the 80's there was no 3D, so you could only shift the action on two or more layers. Outrun, e.g. might have been an inspiration for Turbo Run.

I've been loving this from the start and the way you are creating all aspects of that (retro) gameplay inside a 3D engine is very accurate. I didn't even figure it would play exactly like one of those games, until I saw the actual demo. It's something really special and a great choice of design.

+4 votes     reply to comment
Elementalist Nov 11 2011 says:

It looks like it could be really fun but the camera needs a bit of work in my opinion. There's a few corners that you can't really see enough of to approach and adjust because of the camera. It even looked in the video like you were experiencing that problem.

Other than that looks amazing!

+1 vote     reply to comment
Delko Author
Delko Nov 12 2011 replied:

This is very true, we're already working on a different camera setup.

+2 votes   reply to comment
excel0 Nov 12 2011 says:

does it use cell-shading animations? what resolutions are supported?

+2 votes     reply to comment
Delko Author
Delko Nov 12 2011 replied:

There are no shaders being used, all of the models are fully self illuminated. Any shading you see is from the textures.

+3 votes   reply to comment
Mr.Re@P3R Nov 12 2011 says:

Very nice its classic but looks so good gonna follow BTW does it have some upgrades like visual and engine tuning?

+2 votes     reply to comment
Delko Author
Delko Nov 12 2011 replied:

non-visual performance upgrades are planned, but I cant make any promises.

+2 votes   reply to comment
FreeFall89 Nov 12 2011 says:

I just came, and did it again

+2 votes     reply to comment
InStars Nov 12 2011 says:

Hope it supports android accelerometers ;)

+2 votes     reply to comment
gazornonplat Nov 12 2011 says:

Lovely and simple, nice retro graphics, very Outrun-esque overall.

+2 votes     reply to comment
DarkneoXX Nov 12 2011 says:

You should add some key features to each track, to make them easily recognizable.

+2 votes     reply to comment
Computica Nov 12 2011 says:

Nice, it reminds me of Cruisin USA.

+2 votes     reply to comment
Ozi Nov 15 2011 says:

Traffic? didn't expect that :3

+1 vote     reply to comment
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Turbo Run
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Unity Commercial Released 2005
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