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Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Posted by Milanium on Aug 18th, 2013

As usual: please help test this so we can collect and fix blocker bugs for the next stable release.



  • Cameos as well as bibs are now loaded from sequences.
  • Added a new render trait WithIdleOverlay.
  • Removed WithSpinner (use WithIdleOverlay instead).
  • Added support for additive blending used in Dune 2000.
  • Added terrain tile rendering support for R8 images.
  • Allow Tilesets to specify their sheet size.
  • Allow maps to override game options.
  • Added "Build off Ally ConYards" option to prevent excessive team base-walking if not wanted.
  • Added a starting cash option.
  • Allow a local user directory inside the game root ("Support") to aid portable installations.
  • Fixed the autotarget bug that made turrets uncontrollable in combat.
  • Added a small popup to notify users about the crash to encourage player to make more useful problem reports in the future:

Red Alert

  • Added GPS dots for enemy unrevealed structures.

Dune 2000

  • Removed all .R8 to SHP/TMP conversion steps. Load assets from the native formats.
  • Adjusted timer position and build palette size.
  • Fixed the cursor twitching around and sprites not being centered correctly.
  • Added spinning radar overlay.
  • Added welding overlays for factories with additive blending.
  • Added explosions and muzzles with additive blending. There are still some unidentified or mismatched sequences though.

  • Adjusted the angle for the rocket tower projectiles.
  • Removed packing in the construction yard into MCV because it looks inconsistent.
  • Added WithCrumbleOverlay to let buildings appear before the rubble is falling down.

Tiberian Sun

  • Developer cheats enabled by default until it is shipped.
  • Fixed a crash when shroud/fog was disabled.
  • Added idle overlays to the buildings (blinking lights, flags, rotating fans...)

Post comment Comments
ApornasPlanet Aug 18 2013 says:

nice nice

+5 votes     reply to comment
Orac| Aug 18 2013 says:

Port ALL the games! :D

+8 votes     reply to comment
Comanche_Prime Aug 18 2013 replied:

Even Generals xD

+3 votes     reply to comment
Milanium Author
Milanium Aug 18 2013 replied:

I suggest as a free Generals replacement once they release something.

+3 votes   reply to comment
Comanche_Prime Aug 18 2013 replied:

It was just joke)
I've allready tracking RR)

Still, it would be great to see someone to make Generals open sourced because of all that SAGE limitations and ****...

+2 votes     reply to comment
Evulant Aug 21 2013 replied:

Ah, looks like Rogue Republic is becoming popular so far. I like that!

+1 vote     reply to comment
Dejected-Angel Aug 18 2013 says:

This looks good.

+1 vote     reply to comment
Guest Aug 21 2013 says:

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Guest Aug 21 2013 says:

Guy's, you're doing terrific work. Keep going, it's great to see this project developing!

+2 votes     reply to comment
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