A new video and update regarding the plan for Cobalt Runner.
Posted by Breadsticks on Oct 1st, 2012
Hey-o. Just a quick update from my end, going to be showing off some of the new texture and animation work by the team. I'm sure some of you are a little confused as to why there's guns in a freerunning game, so I'm also going to be giving a little introduction to what Cobalt Runner will evolve into.
Our team has taken the name PixelGhost Studios, but enough about the superficial stuff. Cobalt Runner is evolving into a community-based freerunning first-person-shooter. The game is open to modding. You will be able to create your own weapons, gamemodes, and maps via the same development pipeline and tools that we have used to create our maps and assets, as well as host your own servers and build a community of your own around them. Gamemodes shipped with the title will include deathmatch, CTF, a Splinter Cell-like infiltration/defend, with others to added in the future.
Without giving too much away, here's a quick video of some of our progress in terms of animations and visual effects. This was recorded on the PC build due to lack of recording tools for the Vita, but the Vita version looks identical if not better due to the fantastic OLED screen. In the coming weeks, I'd like to do a voiced-over video of the engine running on a Vita, highlighting some main features of the engine and game.
Thanks for watching!
*Please note, we are still looking for a talented 3D character artist. Send a PM to Breadsticks (click) if you are interested in filling this vacancy.