Report article RSS Feed Petrograd - February 15th Update - Teaser Trailer

First Teaser Trailer Published! Petrograd: an action-thriller first person shooter. Where eerie atmosphere and immersive environments are just the beginning.

Posted by ben72227 on Feb 15th, 2009


The update you've all been waiting for is finally here! The Space Cowboys Development Team has made great progress over the past month, and today we'll present a major milestone - the first Teaser Trailer. Along with the trailer, the team has made a lot of progress in other areas as well; today we'll showcase an assortment of never before seen assets - both WIP assets and final in-game assets. Your feedback is extremely important for us and many of the things you say we take to heart so if you have a comment don't hesitate to post.

General News
The entire Team has spent countless hours and late nights to reach this milestone - a full trailer, using many of the team's custom assets. Our main goal is to create a working prototype; this will entail creating an entire set of assets including models, particles, music, and sound effects. The team is highly motivated and very professional, producing top quality work on a consistent basis; team leader and Game Director Roy Shapira is ensuring that everything is done according to the Petrograd vision and keeping the quality standard set high. We like to show you what we work on rather than just tell you, so check out some of the cool stuff we've been working on below.

First Person Arms Model
The protagonist in Petrograd is a Black Ops Recon agent equipped with hi-tech gear;
the First Person Arms will include a fully functioning PDA that will integrate to the GUI, along with matching suit, gloves, and pads. Talented team member - 3D Artist Anton Kozlov has been hard at work to create the Protagonist's arms, he is now texturing them with great care.


Finished HK MK23 mod .0 Pistol Model
The HK MK23 mod .0 is a 0.45 caliber pistol. It was specially designed by H&K with great stopping power, enhanced with unique all weather polymers that ensure excellent accuracy and reliability - a perfect fit for our protagonist. Team member - 3D Artist AJ has created the model, and new team member - 3D Artist Mayan Ariel has textured the excellent model, it is now being rigged and animated by the team.



Ingame Finished Props
The city of Petrograd will be filled with items related to their location, from farming tools in the rural area, to kitchen appliances in the city apartments. The team's prop modelers are hard at work creating everything from porcelain plates and closets to fully functioning toasters. Shown below are some of the props that are already functioning in-game, the Toaster with medium and fully burnt toasts, retro telephone and a scientific PDA. These models where created, textured and imported into the engine by team member - 3D Artist Elton Spence, who is now working on a vast array of other props.


Ingame Finished UH-01 Huey Helicopter
Earlier updates featured some finished models of Aircrafts, shown below is a fully functional in-game UH-01 Huey Helicopter. It was created, textured, animated and finally imported in-game by team member - Lead Animator Chris Lau who is now enhancing the textures on the Huey, and animating the rest of Petrograd's vast array of player-usable vehicles.



Petrograd Wallpapers
Today we bring to you a special treat - an assortment of new wallpapers with the original grunt character (and new guns) all in the atmospheric Petrograd environments.


Petrograd Teaser Trailer
Today is a really special day for the Space Cowboys Team; the teaser trailer we've been working on for the past few weeks is finally done. It features nearly all of the assets we've created so far and really shows off the unique atmosphere that will be presented in the Petrograd Game. Everything you see in the trailer is directly captured from in-game sequences.

On behalf of the entire Space Cowboys Development Team - Enjoy:




Petrograd Developer's Blog

Team Lead - Game Director Roy Shapira was interviewed lately and featured on several web-sites (view the latest interview here). After the positive feedback, the team has started a developer's blog for each of the different departments - design, art, audio, etc. We'll update the blog periodically when we launch our new web-site and post links here on ModDB for your viewing pleasure.

Team Recruiting
the Space Cowboys Team is still recruiting talented

  • Texturers
  • Riggers
  • Animators

if you are interested or know anyone that would be, please contact Team Leader Roy Shapira or Lead Level Designer Benjamin Thatcher via PM here or E-mail: jobs@petrograd-game.com

Related Links
- Official web-site: www.petrograd-game.com

- Space Cowboys Development Team

Post comment Comments
UnknownTarget
UnknownTarget Feb 16 2009, 12:58am says:

WOW that is a VERY pro looking trailer, nice work.

+1 vote     reply to comment
Daystranger
Daystranger Feb 16 2009, 1:05am says:

Great job!
Looks like I've not mistaken with my MOTY choice for Crysis.

+1 vote     reply to comment
JoffL
JoffL Feb 16 2009, 2:04am says:

Hot damn!

+1 vote     reply to comment
armanguy
armanguy Feb 16 2009, 2:47am says:

this is awesome!

+1 vote     reply to comment
Daystranger
Daystranger Feb 16 2009, 3:14am says:

Sorry, but I've JUST watched your trailer...
HOLY MOLEY!!!
This is the best looking mod trailer ever.
God I almost can't believe its realtime. But I believe cos I'm modding Crysis.
Gorgeous work.
Gonna show it to all of my friends ASAP! :D

p.s. One negative moment. "Banging through wall" looked a little comically.

+1 vote     reply to comment
ben72227
ben72227 Feb 16 2009, 3:31am replied:

Thanks for the comments, and thanks for sharing with your friends!

+1 vote     reply to comment
plagued89
plagued89 Feb 16 2009, 5:31am replied:

quite possibly the most epic mod trailer ever, even better than black mesa source, the part where the butterfly fades and the missle takes its place was just ******* pro.

+2 votes     reply to comment
Raden
Raden Feb 16 2009, 4:18am says:

Omg! This is looking ridiculous good :)

+1 vote     reply to comment
Mu$$e
Mu$$e Feb 16 2009, 7:08am says:

I know th this is a "release-when-done" mod but I'm so eager about this that I just have to ask.

What year would do you think this will be released?

If you could guess a month it wouldn't be to bad either. :p

+1 vote     reply to comment
ben72227
ben72227 Feb 16 2009, 8:36am replied:

Mu$$e it will probably be released this year (2009). We are actually aiming to make it into a short prototype (with about three full SP maps), and we may expand upon that later depending on how successful it is.

+1 vote     reply to comment
SinKing
SinKing Feb 16 2009, 10:15am says:

Boooooring

-3 votes     reply to comment
JackHammersmith
JackHammersmith Feb 16 2009, 10:52am replied:

Ist das alles was dir dazu einfällt?
Das hilft uns echt mal weiter...
Wie wärs mit ein bisschen konstruktiver Kritik?

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Feb 16 2009, 1:04pm says:

Great teaser! Everything is looking great!

+1 vote     reply to comment
piranha
piranha Feb 16 2009, 6:43pm says:

This is not gonna be a free mod.

+1 vote     reply to comment
Spooboy
Spooboy Feb 16 2009, 6:50pm says:

Really great, love everything about it and cant wait for the release.

+1 vote     reply to comment
Otreum
Otreum Feb 16 2009, 7:00pm says:

Wow, this looks great, I loved the contrast between beauty and destruction with the butterfly and missile, very nicely done, I didn't expect that at all.

However I do think that the wall breaking part at the end was crrrrraaaaap, I was wondering why I was looking at a brick wall, then I heard thudding, then some dude casually walks through, I was half expecting something like the tank off left 4 dead to come bursting through XD but some dude who looks like he's off Killzone walks through casually instead when he really should have stumbled through or appeared to have just been the thing that broke down the wall.

Anyway, all in all, this was great, aside from the end bit, this seemed professionally done, so well done fellas.

+3 votes     reply to comment
OROKUSAKI
OROKUSAKI Feb 24 2009, 3:12am says:

What pc will it need for max graphics??? I have 8800GT 512 Athlon X2 4400 2 GB RAM. Will it work on high graphics or it will run sloww??

+1 vote     reply to comment
joubei
joubei Feb 25 2009, 3:46am replied:

we will use the new version of the engine that was used for Crysis: Warhead.

and Crytek already proved that it can run on a 500$ computer :)

so u'll have no problems to run this at full graphics.

-Roy

+1 vote     reply to comment
OROKUSAKI
OROKUSAKI Mar 3 2009, 11:53am says:

I had problems run warhead on full grapgics!!

+1 vote     reply to comment
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