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After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

Posted by unrealer2 on Mar 13th, 2012

You had to wait some time since the last news but it required much work to create a homogeneous enviroment which provides all effects we have planned.

>> Alpha Environment

This video was taken in a large test-map and with activated sunlight shadows:

[w]tech enables us to controll every value like day/night duration or colors with a simple script. So we only need to run a special script at startup with our parameters and all shaders and other scripts adjust their behaviour. This will be very useful for the later game where we will build many environments with completely different color palettes. Next video will show the whole environment shaders using the music spectrum!

Pulsedrive Alpha - Day

Pulsedrive Alpha - Night

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Cosine Mar 15 2012 says:

Pretty colors.

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