Post news Report RSS Patch 1.44 is LIVE!

Arena of Heroes battling can tend to be tedious, and longer than it should be. We’ve made some changes that have sped up the game significantly, both in terms of Time and Total Rounds. We appreciate the thorough feedback to our gameplay, and hope the improvements maintain the tactical balance we love but decreases game-time.

Posted by on

Patch 1.44 is LIVE!Get the full Official Patch v1.44 Notes In The Forums

Follow us!
Twitter: @ArenaofHeroes
Facebook: facebook.com/ArenaofHeroes
Youtube: youtube.com/ArenaofHeroes

*** IPHONE VERSION ***

- iPhone version of Arena of Heroes is now available: in the App Store

*** PC GEMS PURCHASING ***
- Gems can now be purchased successfully and accurately on the AoH PC client using Ultimate Pay payment provider (Credit Cards, Paypal, Amazon, Game-Cards, etc.)

*** GAMEPLAY CHANGES ***

- Arena of Heroes battling can tend to be tedious, and longer than it should be. We’ve made some changes that have sped up the game significantly, both in terms of Time and Total Rounds. We appreciate the thorough feedback to our gameplay, and hope the improvements maintain the tactical balance we love but decreases game-time.- Powercores are now damaged during gameplay for each ‘kill’, and no longer require heroes to destroy them outright. However, Heroes can still damage the Powercore if they attack it. Powercore Damages: Minion Kills = 5%, Hero Kills = 15%, , and Sentry Kills = 35%.

- First-Turn (after deployment) is now randomly assigned to a team
- Melee Minions now have 60 Hit Points down from 70
- All Heroes have been scaled to be about 40% larger on the battle map
- All Heroes now have 4 Actions
- All Heroes have had their Movement raised by 80%
- A player who ‘idles’ or ‘disconnects’ during a game will be booted after 1 Round of no-play, and Victory will be granted to the remaining player*** RANKED PLAY ***- Global Ranks will be reset upon the release of Patch 1.44
- Division Ranks will be reset upon the release of Patch 1.44

*** BUG FIXES / GENERAL UPDATES ***

- Mid-Game freezes have been eliminated
- Camera control sensitivity has been adjusted for ease-of-use on all devices
- Game Camera will no longer get stuck in top / bottom lanes
- ELO will be calculated correctly for both Global and Division Ranks, and display correctly
- Optimized Battle Environment so that performance is increased on all platforms
- Friend Invite battles will work properly, in both Live and Asynch modes
- AI path-finding and attack prioritization fixes
- Cone and Line targeting now triggers properly
- Auto-selecting of new heroes doesn’t cause hangs
- Heroes can no longer go ‘into’ the Powercore
- Scrolling Combat Text update to include Powercore damage
- Hero ‘walk’ animations have been sped up 35%

Post comment Comments
Guest
Guest

oh look, another moba, just like if there weren't enough

Reply Good karma Bad karma0 votes
Sjonsson
Sjonsson

Well it might look like a Moba but there aren't very many turnbased mobas around.

Reply Good karma Bad karma+1 vote
Sjonsson
Sjonsson

And to you developer, I highly suggest you add a grid to the game. In turn-based players expect supreme readability and I'm not sure you can reach what they expect without a grid.

Lastly, I just wanna comment on that currently at first glance your game seems like an action-packed game that is not turnbased and I was just waiting for the chaos to start in the gameplay vid but then nothing happened.

Anyway, best of luck to you guys! The game over-all looks cool and you've already come far with it! :)

Reply Good karma Bad karma+1 vote
blaster182
blaster182

The camera should follow the unit that is doing an action. I think it would be better. If not, an option to toggle it could do the work.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: