Post news Report RSS Patch 1.3.0.1 is Live

Generic updates and overall improvements to the game.

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New Revision patch 1.3.0.1 MYSTIC is now live. This patch contains the following changes:

Training:

  • Destroying Private Winslow's body completely now awards the "Off to a Great Start" achievement, allows it to be completed in Vanilla.

UNATCO HQ (First Visit):

  • Fixed the softlock at Carter in Ninja Mode.
  • Updated the book of augmentations to have correct info in Biomod. Also fixed a typo in the vanilla version.

Hell’s Kitchen (NSF Warehouse):

  • Jock now flies in, spawns Gunther when he lands (doesn't look great), NSF shoot at him when he leaves.

New York Majestic 12 Facility:

  • Greatly improved pathing.
  • Fixed that box under the command centre stairs.
  • Fixed the detention cells, along with collision for the cell windows.

UNATCO HQ (Final):

  • Added username requirement demiurge to Manderley's computer for the Gunther killphrase, and zeitgeist to Gunther's computer, to hide the fact about the killphrases for him.

Wan Chai Underground Mall & Lucky Money:

  • Made the Red Arrow more allied to each other.

Versalife:

  • Fixed mini-fridge collision at Versalife.

Tonnochi Road:

  • Fixed May Sung so she actually has reactions.

Hell’s Kitchen (Final):

  • Fixed being able to get into the subway by picking up the barricades.

Brooklyn Naval Shipyards (Interior):

  • Fixed the front security camera turning itself back on if you helped Vinny and the camera was off.

Metro Station near Cathedral du Paynes:

  • Police no longer try to fight you for breaking into the cafe.

California Gas Station:

  • Jock now flies in, fires missiles at the gate, AI shoots at him during exit.

Modifiers:

  • Collectables Mode:
    • Now shows if a level is complete or still has a collectable to find in it.
    • Fixed it showing "COLLECTABLE MISSED" when changing levels.
    • Fixed collectable HUD errors on level transition.
    • Also added a message if it appears during a chapter outside of 1-15.
    • Disabled CheatView in collectables mode.

  • Matrix Mode:
    • Added effects to dying Matrix agents.
    • Added a green tint to the game when playing in Matrix Agents modifier.
    • MiB Matrix agents now only explode on hard difficulty.
    • Matrix agents now revert to their original corpse when dead.
    • Dying enemies don't transform into Matrix agents.

  • Fixed issues with Hall of Mirrors mode if using HDTP.

Survival:

  • Allowed the player to choose a wave to start on in survival.
  • Fixed "Clone Wars" achievement not working in survival.

Gameplay:

  • Anna now cloaks immediately in chapter 4/5 on realistic.
  • EMP damage disables ADS aug on Simons briefly.
  • Fixed the rotation of AI laser sights not being properly updated.
  • Synthetic Heart no longer boosts augs past their max level in HuRen (like level 2 IFF/infolink).
  • Weapons that are destroyed (LAWs, grenades) now deactivate their scope and lasers before destruction.

Misc:

  • All voice lines now lip sync.
  • Allowed horizontal scrolling in the log menu.
  • Birds can now be set on fire.
  • Decorations now drip water too, and their water has the vertical momentum imparted.
  • Elevators now close between level transitions.
  • Fixed "a Ancient Sword" instead of "an Ancient Sword" when picking it up.
  • Fixed "Game is not pauseable" message even though it was.
  • Fixed "Plain and Simple" achievement being broken.
  • Fixed some weapons being rendered twice.
  • Fixed the accidental crash on first run about the game not finding the file Core, due to a faulty configuration file
  • Flies now die when entering water.
  • Improved performance of fire that hit walls.
  • Prevented footstep sounds from playing when going from Running to Crouched.
  • Reduced the intensity of Jock's shadow.
  • The small security bot now has shells that spawn out of each of its four guns.
  • Water drops now have a less obnoxious sound when they are assimilated by water and have a smaller impact ring.
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~cHendler~
~cHendler~ - - 776 comments

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