We are looking to partially reboot Faceless. "Why is there a reboot" do you ask? I'll explain in this article.
Posted by Sklarlight on Jul 13th, 2013
It's great to be able to post a new update, but at the same time it's not so great to raise any hopes of this mod being completed. But I will go to great lengths to ensure this mod does get completed, and that's why this article is being put in place.
Many of the original developers left this modification due to personal reasons and weariness of the lack of development on the mod. This is highly understandable and these developers are not to blame at all for the original postponement. The mod is still postponed currently. But please don't stop reading. Some of the original developers like myself still remain with the team and are working to get Faceless back into development. The developers who have left will be unable to move back to this project due to new emerging project(s). This means we need to hire a new team, and not just any ordinary team either...
The donations were initially intended to host servers and to allow the website to function for a good long time, but since the postponement, the remaining money has been at a standstill for quite some time. Those who have requested a donation are all getting them back, according to Justin Ross. For those who have not recalled their donations, we'd like to ask you all a very important request. This is your money, would you like it back? Or would you like us to use it to pursue a professional development team to ensure a professional and high quality standalone Steam mod? We are not making this decision for ourselves of course, we want to ask you. This may not result in anything but when money and professionals come into the equation, things may be more guaranteed. We are not starting up another donation pool at all (Unless people would like to contribute to a new team - optionally), but for those who have already donated will still get their rewards provided Faceless reaches completion, or your money back if you request it. We, the original remaining developers will not be allocating any of the money for ourselves, only for the professional developers we want to hire, if we can find them.
We were on standby for perhaps over a quarter of a year waiting for an AI programmer to show up willing to develop or modify existing AI for our monster, The Being, but some came and went and it never reached a high ground. This became frustrating for all of us and we couldn't just go into a hiatus without letting anybody know, it had to be announced. We didn't want to leave you hanging and never finding out about what's happening with the mod. Myself in particular have always wanted to be open and honest about everything in relation to Faceless, so that's why I'm still here today to try and get it complete.
We are not just another 'Eight Pages' clone, as many of you have seen by now. We are an original and unique take on the Slenderman Mythos with original and existing lorn on the Being itself, you've already seen how different it looks. The easiest way to explain it is by comparing it to comics that exist in different universes, The Amazing Spiderman and Ultimate Spiderman for example. We are having our own take whilst holding onto the simple elements that make the monster, the monster. The story is what you make it to be, there is a subtle back-story with mysterious and secret elements that allow you to build fragments of the story, whilst leaving the majority of it a scary mystery.
Now onto the matter at hand. What is a partial reboot? Well the story, the style of our Slenderman, will remain the same. It will just be a new team, with some pre-existing members. New maps, new textures, new models, etc. The Slenderman will stay the same and perhaps have some revisions to make it more organic whilst retaining the mysterious style it does. We may change the engine we use to develop it, this all depends what the developers we find are comfortable with. It will still be on the Source Engine, just may not be on the 2007 one. Other details are to be confirmed.
Earlier, a pending job ad was posted, here is the extract:
2 Experienced Source Mappers,
1 Experienced general Programmer/Specialising in AI Programming,
1 Experienced Texture Artist,
1 Organic/Character Modeller.
The two experienced mappers will be required to create a few maps each that suit the setting of the mod, they must be able to create paths for the Slenderman NPC and nodes for it to teleport.
The general programmer/Ai programmer must be able to fully program or modify an existing AI code to allow the Slenderman to function fully. They must also be able to create the gamemodes with the support of the rest of the team.
The Texture Artist must be able to texture maps for custom models skillfully, as well as replacing existing textures such as floors, walls, ceilings, etc.
The Organic/Character Modeller will be required to create organic objects, as well as 4 Player Models + another 4 for DLC. An optional task is to fine-tune/improve the existing Being (Slenderman) model alongside its original modeller.
The team will all work together, advise one another and constantly keep each other updated when necessary.
All positions must be highly experienced and willing to commit to the modification to ensure it is of a high/professional quality and so that we can get it completed. I understand anybody would like to apply, but we really need people who understand, feel comfortable and know what they're doing, and doing it well.
If anybody else is experienced in their field and it is not listed above, if you feel it would be beneficial to the mod then please email us anyway! It can't hurt to ask.
If you are not aware of the Faceless Source Modifcation, please check out its trailers here: Youtube.com
Faceless was and currently still is Number 1 (As of the 13th of July 2013) on Greenlight, has been Greenlit and will be published as a Standalone Mod for Steam for free.
Here is the Job Ad for those who want to apply: Moddb.com
Every person that helps as an individual or as a group is a huge advantage, as much as we'll try to do it ourselves, it's all about 'who you know' and that's a very difficult thing to manage at times, so if you happen to know an experienced game developer in any field, we are happy to talk to them. This is if the agreement goes ahead. If anybody denies for their money to be spent, we will refund it, otherwise it's just sitting doing nothing at all. We want to be back. We know you want us to be back. So, let's find some people to do just that.
Faceless had many ideas for free DLC after release, some of which may be done, some which won't, some which were crazy/silly. These were the ideas.
For those who have forgotten, these were the original ideas for the base gamemodes:
Dolls: The base-game mode in which an amount of dolls depending on how many players start the game will need to be collected and dropped off in a specified area in order to set the dolls alight and "free" the entity from within the dolls. Once all dolls have been collected and burnt, the players will be able to successfully "escape". There will be 4-5 maps for this gamemode.
Versus: By popular demand, a versus game-mode where up to four players can play, and one is randomly allocated to play as theBeing . (Can be overridden to allow somebody in particular to be the Being) A button will be tied to teleporting to a node behind the nearest player, whilst you can move after they have collected 75% of the dolls. Using the base-gamemode maps (Dolls.)
Run: A gamemode that spans over 3 maps where you have no objective except to run and survive, at the end of each map is a safe-house to which it transitions over to the next map (Think Left4Dead), the final map will be met with an escape option.
Hysterical Blindness: This game-mode has been inspired by the Trouble in Terrorist Town game-mode in Garry's Mod, everybody will look like people, and more than 4 people can play, one or more will be assigned as decoys of the Being and will appear to be a normal person. They have to kill as many people as they can without being caught, upon being caught everybody will have to remember who to run from and try to survive the remaining time limit. There will be about 3 maps for this gamemode.
I hope that was of enough information, if anybody has any questions, PLEASE ask them and I will answer them by editing this blog.
All the best, and as we've said before...