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Our team is pleased to announce that PARANOIA has just been released and ready for downloading!

Posted by BuZZeR on Dec 2nd, 2007

Our team is pleased to announce that PARANOIA has just been released and ready for downloading! We would like to thank all people, who was interested in our project and was waiting the release during the last three years of development!

In the near future we are planning to make the toolkit (example levels, FGD, new compilers etc) for all people, who wants to make a level for the Paranoia. We are waiting for your feedback at the "Paranoia" profile page!


Post comment Comments  (50 - 100 of 121)
zombieOnion
zombieOnion Dec 3 2007, 11:41am says:

Awesome! Now to download and play!

+1 vote     reply to comment
Halloween4
Halloween4 Dec 3 2007, 11:45am says:

Well I've now got the game loaded with full steam client, but still the alpha problems persist, it's looks like all of the foliage has got black boxes around the leaves. :(

+1 vote     reply to comment
Halloween4
Halloween4 Dec 3 2007, 1:11pm replied:

Also tried the latest video drivers, but with no luck.

+1 vote     reply to comment
Undying_Zombie
Undying_Zombie Dec 3 2007, 12:28pm says:

Glad to see you guys managed it. I would play as soon as I finish downloading but I have been playing this one game a lot as of late and its been a bit addicting.. But I will play it! ( just not right away lol )

+1 vote     reply to comment
BuZZeR
BuZZeR Dec 3 2007, 12:50pm says:

"Well I've now got the game loaded with full steam client, but still the alpha problems persist, it's looks like all of the foliage has got black boxes around the leaves. :("
Do you have other visual effects(bump, gloss etc)? It is working?

+1 vote     reply to comment
Halloween4
Halloween4 Dec 3 2007, 1:18pm replied:

sorry I don't know what Bump or Gloss means, as for my problem, I've also tried updating to the latest video drivers, but with no joy, AsI said I'm getting no alpha's on flat leaved plants which are surrounded by black squares, & on the bushier plants I see big round blue Spheres.

+1 vote     reply to comment
J.D.
J.D. Dec 3 2007, 1:21pm replied:

omg, it looks like you have old version of hl or bad drivers.

+1 vote     reply to comment
Halloween4
Halloween4 Dec 3 2007, 1:25pm replied:

As I said I'm now have it loaded with the full steam client which updates your version of HL, & I also installed the latest HL patch before that.

+1 vote     reply to comment
J.D.
J.D. Dec 3 2007, 4:36pm replied:

i get black boxes only with old drivers.

+1 vote     reply to comment
Halloween4
Halloween4 Dec 3 2007, 7:00pm replied:

So where did you get your new drivers from.

+1 vote     reply to comment
{SOTW}LoneWolf
{SOTW}LoneWolf Dec 3 2007, 1:03pm says:

The graphics were good, but the gameplay was total ****. I waisted two clips on one person, and atleast half of those bullets should of been headshots. Either the hitboxes fail or the damage sucks. Also, the recoil was total ********.

0 votes     reply to comment
Halloween4
Halloween4 Dec 3 2007, 1:22pm replied:

Any chance of contructive comment without the rudeness mate.

+1 vote     reply to comment
Babagunush
Babagunush Dec 4 2007, 6:04pm replied:

You're obviously total **** at games then. The most it took me to kill someone so far was maybe 2 headshots. Maybe try it on easy if it's too difficult for you.

+2 votes     reply to comment
Aeneas2020
Aeneas2020 Dec 3 2007, 1:24pm says:

i'll give this a try sometime this week when i get a break from my mod then :D, again congrats ill try and post up my own review somewhere when i get the chance :)

+1 vote     reply to comment
tzanegmr
tzanegmr Dec 3 2007, 1:33pm says:

man the mod worked like a charm!! It was worth waiting for it a year or so !!man, this was more than just a mod for me !!even now i can't believe its for free !!its a pretty short game, but a VERY WELL DONE ONE !!!!Congratulations! I bet soon enough you guys will work with Valve or something ;) !Good lock and thanks for this mod !!Thank you BuZZeR :*

+1 vote     reply to comment
JakeB
JakeB Dec 3 2007, 2:02pm says:

Please note, that if you wish to run any half-life mp mods, remove opengl32.dll out of your half-life folder, as it gets detected by VAC, and won't let you enter a VAC-Secured server.

+1 vote     reply to comment
Halloween4
Halloween4 Dec 3 2007, 2:06pm replied:

The makers of this mod said in an earlier post that you have to have the opengl32.dll in your HL folder in order for this mod to run properly.

+1 vote     reply to comment
JakeB
JakeB Dec 3 2007, 6:23pm replied:

I'm stating, that if you want to play Half-Life MP and it's mods online, you have to remove the file off of the Half-Life folder, or else you'll be either logged by VAC, or told you cannot enter the server.

+1 vote     reply to comment
DariusII
DariusII Dec 3 2007, 2:20pm says:

Congratulations guys! It's a really great mod and I'm enjoying it so far. I can see how much work you put into it.

+1 vote     reply to comment
8472
8472 Dec 3 2007, 2:28pm says:

Really great mod. It looks and plays really great. Good job!

+1 vote     reply to comment
johann-travolta
johann-travolta Dec 3 2007, 4:27pm says:

This mod ******* rocks!
Had not one problem! Good Job!

Wanna play more Maps! ^^

+1 vote     reply to comment
grogson
grogson Dec 3 2007, 4:44pm says:

I don't even have a half-life directory anymore due to Steam... anyway of getting around this? I've tried creating a new directory but no luck... help please, i wanna play this game!

Cheers

+1 vote     reply to comment
kfoster11
kfoster11 Dec 4 2007, 10:50am replied:

If you have half-life on steam, if you haven't played it yet, all you have to do is start up half life through steam and it will create it's own directory. Then you can install this mod.

+1 vote     reply to comment
lcpuche
lcpuche Dec 3 2007, 5:43pm says:

i agree beat it today and it is very good

+1 vote     reply to comment
Minigun_Fiend
Minigun_Fiend Dec 3 2007, 6:25pm says:

Yes, the team did a fantastic job at making HL1 look like HL2 on low detail (and that really is an incredible piece of work, don't get me wrong), and sure, the atmosphere throughout the game is a spot on flux between horror and action - but the entire game is let down by shoddy gameplay in my opinion.

From the completely worthless AI teammates who spend their time either taking cover behind boxes or telling you to move out of their way, but never actually seem to do any shooting, to the enemy zombies who may as well have just been headcrab zombies for all the 'forward, backward' knife slashing you can use to kill them.
All this, even, I could stand if the guns themselves were any good. But they aren't.

Every gun you get throughout the game seems to be set to 'miss'.
Creeping out from behind cover, crouched, with ironsights up, and even firing in semi-automatic seems to hit about 3 metres away from the crosshair; a problem that doesn't even go away when using the guns at close quarters!
Even THAT wouldn't be so bad if it wasn't for the enemy soldiers who seem to have super accuracy cheats on or something!

The part where you have to give sniper cover to troops entering a building was a massacre of what shouldve been a great gaming moment, simply because the enemies with AK-47s can aim better than the sniper rifle you're given!

Another point of annoyance for me was the lack of guidance through the levels. It might just be me, but I like to know where I have to go next, rather than backtracking trying to find the elusive door which has now miraculously opened because I killed the last enemy.

Sorry to burst everyone's happiness bubble about this, and I don't meant to dissuade people from trying it out - it's an awesome effort and a bloody miracle the thing works on the HL1 engine - but the entire thing is, like so many commercial efforts, let down by poor gameplay.

+1 vote     reply to comment
Halloween4
Halloween4 Dec 4 2007, 11:26am replied:

I have no problem with the shooting in this mod, as when I shot the bad guys in the head they died immeadiently & my gun's didn't miss. I also found the A.I to be good. I also found it quite easy to work out where I was supposed to go, & as for doors opening once you've kill certain enemies, well this is stardard game play.

I found this a great mod so your not busrting my bubble at all......;)

+1 vote     reply to comment
Cece
Cece Dec 3 2007, 9:20pm says:

I bet I would love this game if my computer could run it. I cant get a stable frame rate even with an NVIDIA GeForce 8800 GTS, 2.5G RAM, Intel Core 2 Duo 3.0GHz

Any suggestions?

+1 vote     reply to comment
J.D.
J.D. Dec 3 2007, 10:29pm replied:

change nvidia drivers. i have troubles with fps going from 60 to 15 in combats and etc. changing drivers helped me.

+1 vote     reply to comment
NoobSaibot
NoobSaibot Dec 3 2007, 10:24pm says:

How come it takes a billion f***in hits to kill somebody? You guys serisouly screwed the hitboxes or something.

+1 vote     reply to comment
tr1ckst3r
tr1ckst3r Dec 3 2007, 10:32pm says:

ohhh pleasee!! make a multiplayer component :( it will be fun? and i wish it was longer tho :( PARANOIA 2?

+1 vote     reply to comment
Halloween4
Halloween4 Dec 3 2007, 10:37pm says:

Anyone stiil having graphics problems with this mod on their version of HL (even after trying BuZZeR's fixes), should try the unofical patch at the following web addess:

V4.steamlessproject.nl

as it worked a treat for me.

in order to use this new patch your version of HL should be v1.1.1.0, if it's not you can find the offical v1.1.1.0 update patch at this web address:

Mofunzone.com

+1 vote     reply to comment
Halloween4
Halloween4 Dec 3 2007, 10:41pm replied:

Don't forget to read the v1.1.1.2 patch Readme.txt file after install, for info on how to use agter install.

+1 vote     reply to comment
cryora
cryora Dec 4 2007, 12:24am says:

Is it true? Installing this mod would replace the opengl32.dll file in your Half-Life folder, and by playing Half-Life online would result in a VAC ban??

+1 vote     reply to comment
abbasfreeman
abbasfreeman Dec 4 2007, 12:36am says:

I Play it yesterday and i think this is the greatest mod for half life but i'm still waiting for fgd files and SDK tools !

+1 vote     reply to comment
MR.sugar
MR.sugar Dec 4 2007, 5:48am says: Online

Will be there WON version??

+1 vote     reply to comment
Halloween4
Halloween4 Dec 4 2007, 7:05am replied:

This mod dose play on a WON version, as that's what I'm playing it on, & you don't need STEAM to play it.

Just install your copy of HL (if you haven't already), then install the patches (see my previous post), then install this mod in your HL folder, then choose the openGL setting for your video settings in the game, & there you have it, & you can adjust your openGL setting's once your in the game by pressing F1.

By they way, don't forget to follow the v1.1.1.2 patches ReadMe.txt instructions after you've install it, or your openGL won't work.

Also: I don't know if this made any differance, but I also loaded in the official HL HD pack for good measure, which you might want to do if you have it.

+1 vote     reply to comment
raptor202020
raptor202020 Dec 4 2007, 5:55am says:

i'm sad to say this but its a little too short. I expected a longer playtime:-<

+1 vote     reply to comment
raptor202020
raptor202020 Dec 4 2007, 5:57am says:

but i liked the spider-mutant thing:D and the music

+1 vote     reply to comment
Halloween4
Halloween4 Dec 4 2007, 6:51am replied:

That's it give the fun away......:)

+1 vote     reply to comment
Snarboo
Snarboo Dec 4 2007, 11:37am says:

Just finished this. I have to say it seems a little rushed, and I have mixed feelings about it in the end, but overall it was a great mod. This is definitely a great send off for ol' Half-Life engine. :)

The only major problem I had was with the weapons. I'm not sure if it's an issue with the enemies or how the weapons are implemented, but sometimes enemies either die in one or two hits or take an entire magazine unloaded to their head to finally die. You [i]cannot[/i] pick up ammo from enemies, either, which means you tend to run very low throughout most of it.

The zombies are the worst offenders. When I finally got the shotgun, I thought things would let up, but once again it takes 7 shotgun blasts to the head to finally down one of those things. Why bother giving the player a shotgun if it isn't a good zombie slayer? Thankfully, the authors seemed to have noticed the issues with the weaponry and placed just enough ammo in the maps. I never truly ran out, but it was still annoying.

+1 vote     reply to comment
Halloween4
Halloween4 Dec 4 2007, 11:48am says:

MY REVIEW,

I had some video bugs concerning this mod but it was down to my version of HL rather then the mod itself, & once I found a good patch it played like a dream.

The mod looks amazing & not like a HL mod at all. You can see why this mod took so long as it's all there on the screen, including character animations that wouldn't make any difference to the story if they were present or not, i.e a chap treading in Dog Doo or a bird prooning itself, are just 2 examples, but they were all there making this mod a site to behold. Think of the work that had to go in to making these animations that bore no relivence to the story itself & your get some idea of what a class act this mod is.

The detail was also amazing, with prefabs galore filling the maps & the vioce acting was superb ( well it sounded superb even though it was in russian ), but there was english sub titles, & the music was also spot on.

All in all this is how a mod should be, & my only complaint would be that I wanted more, & if this mod was a little longer it wouldn't look out of place as a retail game.

So it's a 10/10 from me.

& cheer's for such a great mod BuZZer, & good luck in the MOTY's, i've voted for you.

+1 vote     reply to comment
HamasakiMan
HamasakiMan Dec 4 2007, 1:41pm says:

This mod is good but it need a patch and a quick patch beacause in my computer the game crash when i was first time shooting in the range and when i shot with the mounted gun in every target the game crash! so pls make Fast A PatcH pls!!

+1 vote     reply to comment
Bluehawk
Bluehawk Dec 4 2007, 2:15pm says:

The jihadist terrorists should say Allah-u-ackbar, not just Allah ackbar.

+1 vote     reply to comment
InAction
InAction Dec 4 2007, 3:31pm says:

7/10 from me. Sometimes the game stop detecting hits on enemies, you can't use the mounted guns - only if you're "lucky" (I managed once). The fun part with the monsters were the smallest, which were sad. Also a disappearing crosshair which I had to reinstall Paranoia to get back.

The gameplay and atmospherics were great otherwise. Good work. :)

+1 vote     reply to comment
BuZZeR
BuZZeR Dec 4 2007, 3:39pm says:

"This mod is good but it need a patch and a quick patch beacause in my computer the game crash"
You need a patch for your Half-Life, not for MOD.

+1 vote     reply to comment
23-down
23-down Dec 4 2007, 5:02pm says: Online

I played it through some minutes ago.. It was an awesome mod...

Horror , Story , Graphic , Gameplay + fun... It had all these features. People download this mod, you wont be disappointed.

10 of 10 points.

Some kind of Spoiler below, don't read it if your're not through the mod right now..



Still i feel there were some unanswered questions left. What happend to the player himself, was he conterminated or not? Was the program closed now, forever or did they continue with research?

greetings 23-down

+1 vote     reply to comment
Babagunush
Babagunush Dec 4 2007, 11:28pm says:

for some reason today when i went to play the game, the HUD and crosshairs are all gone :( does anyone know why this might be happening?

+1 vote     reply to comment
InAction
InAction Dec 5 2007, 1:42am replied:

Copy your save games, remove the Paranoia folder and reinstall the mod (and copy back the saves). That worked for me.

+1 vote     reply to comment
Babagunush
Babagunush Dec 5 2007, 10:20pm replied:

Thanks alot, this worked :D

+1 vote     reply to comment
Bloodborne
Bloodborne Dec 5 2007, 1:35am says:

I just finished playing it. I have to say that this is a shining example of what a good single-player mod should be. The scripting, the atmosphere, tension, the (fairly) realistic gun play, everything is clearly well designed. I think the length of the game was just right (for me, nearly three hours on medium, which is a good gaming session). Kudos to the Paranoia team!

I did notice a few polish issues, though, mainly with the weapons. Occasionally, an enemy would take no damage from a weapon after just completing a scripted animation for a few seconds, especially some of the zombies later on. This was annoying because ammo was scarce and I felt like I was wasting shots. However, I thought that keeping the ammo scarce was a great design choice, it was another way to keep the player on edge. Also, the game failed to load the next section after (spoiler alert!) I came back through the ventilation shaft and fell through the floor.

Overall, great work!

+1 vote     reply to comment
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