Devblog 18
Demo and upcoming closed alpha
Time is running so fast! It´s been a while since we published the last devblog. Sorry for the silence! We have been busy with so many things.
The demo phase of Pantropy is over. Long live the alpha!
We have updated to Unity 5.5 and added all the content that piled up over the last few months. We had about 30% of if in the demo. Julian worked his butt off to bring all in for the upcoming closed alpha of Pantropy.
We now have 5 mechs, 13 creatures, 15 weapons and a much larger map.
The demo map was 3.6x3.6 km in size. The alpha map is 8x8 km and features different biomes.
Here´s a breakdown what we´ve been working on over the last weeks:
Concept art
Tyson finished some of the enemy faction concepts. The enemy faction will play an important role in the pantropy gameplay.
The enemy faction walker is an agressive patrol bot.
The enemy faction guard bot can be found near outposts.
We´re also going to replace the sentry turret models with three different types of turrets. We need some serious anti-air defense since the player ship is ingame now.
Proper anti-air defense.
Energy weapons deal more damage against shields than projectile weapons.
Projectile weapons deal more damage against armor than energy weapons
Tyson also did some barricade sketches. We want to make the raider´s life a bit harder.
Lukasz has finished the spider model. This will replace the turbosquid spider model we´ve been using for a while.
Ships & mechs
Anjar was working on the player ship and scout mech gear. We plan more modular equipment for the existing mechs in the future.
You can pickup and transport mechs with the drop ship.
The "humming bird" is a VTOL aircraft.
It has three guns which can be manned by multiple players.
Anjar has started working on the player armor lods
More equipment for the T1 scout mech. A plasma cannon and a mining laser.
Dmitry and his team is busy with the enemy faction models. He finished the enemy faction drone. Julian already implemented the drone...it´s really nasty.
Enviroment
We have also finished the fancy chimney rocks for the desert biome. Two more ore types will make it into the alpha.
Osman has started working on the T3 armored building parts. These will be expensive but also very durable.
Coding
Julian did a hell of a job, working day and night to get all the content ingame. We have also implemented additional anti-cheat mechanisms.
The enemy faction drop mech is working!
The Giant by Alex Ries - don´t get too close!
There are 3 types of drones in Pantropy. Use them for scouting, mining or battle!
Progress on the new map
I´ve been busy with the new alpha map. It will take time and we will make regular updates of the map during the closed alpha.
Early shot of the new map. We started from scratch again.
The map is getting more beautiful from day to day.
Some ruins (placeholders) make the enviroment more interesting.
Julian has coded a new grass system for better performance and higher density.
The artillery mech is now ingame too!
We´re currently working on our first trailer and plan to submit Pantropy for steam greenlight in April. We´re not going to release the game on steam anytime soon. But we will launch a closed alpha and sell a limited amount of keys.
Thanks for reading!
Your Pantropy team
Looks gr8, can't w8
Thanks Jeremy!