After a lot of trial and error, I have managed to do the first combat test. It pits 30 frigates against a single enemy structure. You can watch the video...
More than just images - our characters, though being completely 2D, get a 3D look with normal maps.
I talk about all four songs in my new Xbox 360 game, Starlight
Since the project took a jump to the UDK, it needed to earn the independent status.
A release Date for an alpha demo has also been confirmed.
This update contains music and a look at the design of our first boss.
Some important findings over the course of development of the core relating to optimzation on the iPad. It's a unique platform and has its own pitfalls...
Another update on the upcomming faction & information on new technical units.
Let's take a deeper look to changes, additions, etc. Level screens avalanche warning.
We would like to show a video of the arena. The arena is made in sketchup by Booman.
Last weekend the development of the game engine has started. At this point we are testing different concepts.
dhk Games shows off the first in-game screenshots from the campaign of their indie title Xarelok today.
I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion...
Forget v1.77. Forget v2.0. Introducing: Modular Combat 2.0.0 - The extra .0 is what really matters. (We also announce a release date.)
Details of the newest download available for Red Alert 3 Paradox.
A followup to my last post and a new Digitanks screenshot.
Download some publicly released Crazy Mod units now, and use them in your very own Generals: Zero Hour mods.
Are you a fan of a particular indie game? Want to tell the whole world why and have a chance to win while doing it?
Lukewarm Media is happy to announce that Primal Carnage will now being using the industry standard for lush forests, rich jungles and wind blown plains...
The original western themed mod returns with new strengths.
Beside of visually appealing levels, we want to bring more logical and artistic sense to our levels.
Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 4/6.
I discuss the file size issues, and horrible glitches that plague my game. Fun for all!
Thank you very much for all your loyal support thus far, Firearms Source fans! We have finally reached July, and its now time to announce that we will...
We are happy to announce that MA-Simon, a member from this site, will join the team as designer, texture artist and sound fx engineer.
Recently I have switched 2aw's simulation to pure integer maths. This makes math computation the same on all platforms. It does not matter how the compiler...
Minecraft Alpha has been updated to version 1.0.1 (I just arbitrarily decided that the previous version was 1.0.0. :D), with some bug fixes (does the...
It is our first media release of Apocalypse 2012 Mod!
FOUR new members a new map in the works and models! What more could you ask for?
For this update we'd like to show off the first of the alien structures, the Hydra.
After an entire year of hard work behind closed doors, we are very pleased to announce Overwatch, a cooperative multiplayer FPS/RTS hybrid powered by...