I've recently decided to put a hold on the production of Microminer and start a new RPG style game. This is where Grindventure comes in.
VVVVVV explores one simple game mechanic: you cannot jump - instead, you reverse your own gravity at the press of a button. The game focuses on playing...
New features including triggers, flinch for failed active blocks, and better AI blocking with reaction time
The latest release of 8BitMMO adds several cool new features. Read on to see what's new!
This blog discusses the new changes implemented in Break Blocks version 1.0.1. We're really excited to be able to bring you these changes, so check out...
Going forward. More scene work and new items. New soundtrack preview video.
Some thoughts about my new unit, the raven fighter-bomber.
Influence project nemesis with your very own ideas!
Two new work-in-progress images from the Episode 2.
The level design contest results are finally in! And so is a new version of the game.. Check out the winning designs in this post!
A massive news article and update is here to explain away fear of anything bad that may have happened, and to show how things are changing greatly.
Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...
The latest patch notes for the Natural Selection 2 Build 181
In this update, we have big news regarding the WotW Dev Team and we celebrate the success of our community activity!
The Innovators in Science would like to present our Theatrical Trailer for Tier 3.
A short update on rewards for discovering new endings and storyline branches in Cinders.
Wherein we blather on a bit while someone plays our missions
Age of Colonies has been lying still for some weeks now, but we intend to start working again. Also we thought like trying a new system from Google, allowing...
This is a post about how the game used to look a long time ago when it began.
As I promised, will new version of the DangerousWorld 1
You are in control. Land all types of airplane on your airport, until there are no more incoming flights.
The annual Paradox Catalogue sale has rolled around once more for 2011!
Animation part of team were working on new polearm walking animations after last animations, see what they did for new walking animation for polearm&polearm/shield...
An interview with The Dark Mod team's Lead Artist.
The game's engine has now reached the stage where we can import BSP files, a format commonly used for FPS maps. We can now start to port our interior...
Hello again everybody, i'm happy to finally announce that the mod is nearing completion and will be available within the next couple of months.
A teaser trailer showing some outdated graphics but explains our game play well.
Vault-Tec Multiplayer Mod 0.1 alpha shows off work in progress inventory syncing. VaultMP is estimated to be fully playable in 2 months.
The first release of the game is scheduled for sometime in late August/September 2011. The game will be unfinished, but playable. I am releasing the game...
This Monday on the 25th, we'll be playing Half Life 2 Wars! So download that, and if you missed any of last weeks news- here's the Mod News Round-Up for...