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Posted | Game Title | Author
New weekly report No. 9
Mercs: Shadows of War

New weekly report No. 9

Dec 7, 2014 Mercs: Shadows of War 3 comments

This new section is intended for comment the images that we go up to the gallery in IndieDB.

Looking back at 2014 and a little history about Novus Inceptio
Novus Inceptio

Looking back at 2014 and a little history about Novus Inceptio

Dec 7, 2014 Novus Inceptio 0 comments

Today's news will look back in time over the past year 2014+ and deeper. So hold your hats, moving in time starts...

Genocide Dolphins goes Parkour crazy
Genocide Dolphins

Genocide Dolphins goes Parkour crazy

Dec 7, 2014 Genocide Dolphins 0 comments

Hi guys, a bit of an update, one warning to fellow game designers is, don't watch too much Mirror's Edge, or you might go Parkour crazy like I did in...

NPC Simulation and Engine Features
Epsylon

NPC Simulation and Engine Features

Dec 7, 2014 Epsylon 2 comments

This time something about the work in progress on the NPC Simulation system and more Engine features.

Title of the mod has been changed for good
Amnesia: The Dark Descent

Title of the mod has been changed for good

Dec 7, 2014 Reflection: Atonement of Illumination 2 comments

So the title of the custom story has been changed for good. After much thought of the grand scheme of just what my story reflects, it relay has very little...

Physics, Real Scale and Space Travels
Nova Voyager

Physics, Real Scale and Space Travels

Dec 7, 2014 Nova Voyager 6 comments

I’m pleased to announce that in the next days I am going to publish the new video series concerning Seamless Space Travels :) I have just published the...

2.0 preview 3: Princes, Sellswords and Seneschals
Mount & Blade: Warband

2.0 preview 3: Princes, Sellswords and Seneschals

Dec 7, 2014 A Clash of Kings (Game of Thrones) 29 comments

The third article in a series of previews showing what new and improved content you will be able to experience in A Clash of Kings 2.0.

Finally Some Polished Total Conversion Footage for Unreal 1
Unreal

Finally Some Polished Total Conversion Footage for Unreal 1

Dec 7, 2014 Salvage Storm 4 comments

Some great news, maybe the best news yet. The best news is that I can finally show of a segment of gameplay from this mod, now looking like total conversion...

Sound Department Update
Sins of a Solar Empire: Rebellion

Sound Department Update

Dec 7, 2014 Sins of the Prophets 15 comments

Here is a nice preview of some of the things that the SotP Sound Department is working on. The Covenant is getting a UI overhaul thanks to I'mNotJamesEarlJones...

Weapons, part stat balancing, working on cleanup for a builder demo update
Scraps

Weapons, part stat balancing, working on cleanup for a builder demo update

Dec 6, 2014 Scraps 0 comments

All parts that I want to be in for the initial alpha release are now done. Working on stat balancing and bug fixing. And stuff.

What is Freefall Arena?
Freefall Arena

What is Freefall Arena?

Dec 6, 2014 Freefall Arena 0 comments

A quick overview of what to expect in Freefall Arena.

Edain 4.0 Preview Livestream
Battle for Middle-earth II: Rise of the Witch King

Edain 4.0 Preview Livestream

Dec 6, 2014 Edain Mod 18 comments

We will stream the first public live matches of Edain 4.0 on Twitch this Sunday, December 7th at 20:00 CET.

Updated site rankings and comments system
Game

Updated site rankings and comments system

Dec 6, 2014 12 comments

We've been busy working on a number of improvements to the site, read on to hear what we have been up to.

CURE - Greenlight Launch
Half-Life 2

CURE - Greenlight Launch

Dec 6, 2014 Codename CURE 3 comments

CURE has been launched on Steam Greenlight, with a view to release B3.0 (and onwards) directly via Steam.

Scrolls Launching
Scrolls

Scrolls Launching

Dec 6, 2014 Scrolls 0 comments

After a few years in alpha/beta, Scrolls (Mojang's second game) is ready for the masses. Here is what you can expect.

Recycling Technology Update 4
C&C Generals: Zero Hour

Recycling Technology Update 4

Dec 6, 2014 Rise of the Reds 6 comments

In today's update, we will be showing you the goodies that you can obtain by capturing USA Tier 2 tech with the Recycler.

Campaign, new switcher and more
Battle for Middle-earth II

Campaign, new switcher and more

Dec 6, 2014 The Last Hope of the Third Age 2 comments

About development of TLHotTA and thing which I wanted to add a long time ago. Artillery switcher.

Fall of Saigon Map: Temple
Half-Life 2

Fall of Saigon Map: Temple

Dec 6, 2014 Fall of Saigon 5 comments

This week we have a special sneak peak of a WIP map Temple.

The Dawn of the Tiberium Age 1.13 released!
C&C: Tiberian Sun

The Dawn of the Tiberium Age 1.13 released!

Dec 6, 2014 The Dawn of the Tiberium Age 8 comments

The Dawn of the Tiberium Age version 1.13 has been released!

Game World Structure
Observatorium

Game World Structure

Dec 6, 2014 Observatorium 7 comments

An overview of the game world structure for Observatorium.

After the Release is before Release
Half-Life 2: Episode Two

After the Release is before Release

Dec 6, 2014 Steam, Tracks, Trouble & Riddles 5 comments

Improvement of Chapter One: There will be a Chapter One V2 and we are constantly working on it.

Planetary Colonization - New Official Trailer
Imagine Earth

Planetary Colonization - New Official Trailer

Dec 6, 2014 Imagine Earth 1 comment

We have put hot new gameplay footage into our latest trailer. It is introducing competition with alien colonies and trading with natives as well as expanding...

Phoenix USC: New ship interface and new player ships.
Phoenix Universe of Space Combat

Phoenix USC: New ship interface and new player ships.

Dec 6, 2014 Phoenix Universe of Space Combat 0 comments

Video and images of the new HUD and ships interfaces including a look at five new player ships. Little test flight of Star Jag and Star Eagle - Gold...

Videos: Performance, vehicle pathfinding and traffic avoidance
AC-130 Gunship Simulator: Special Ops Squadron

Videos: Performance, vehicle pathfinding and traffic avoidance

Dec 6, 2014 AC-130 Gunship Simulator: Special Ops Squadron 0 comments

How performance optimization enables the game to have hundreds of characters; work on vehicle AI pathfinding and traffic avoidance.

Asi pos Ruumste
Half-Life 2

Asi pos Ruumste

Dec 5, 2014 From Earth 3 comments

First of all, big thanks to everyone who voted for us on Steam Greenlight. I am super happy about From Earth being accepted. I can't wait to get the game...

  French Army preview - part 1
Company of Heroes: Opposing Fronts

French Army preview - part 1

Dec 5, 2014 The Great War 1918 28 comments

A first preview at some of the units for our next upcomming faction: the WW1 French Army.

Level Design changes
Dark Storm

Level Design changes

Dec 5, 2014 Dark Storm 3 comments

Our lead level designers go over a few changes being made to the game mechanics. They also discuss a couple issues that are proving to be difficult to...

F1 Help
Cogmind

F1 Help

Dec 5, 2014 Cogmind 0 comments

In-game command reference and a complete manual. Both fully animated, of course ;)

Orbital Assault News #5
Orbital Assault

Orbital Assault News #5

Dec 5, 2014 Orbital Assault 0 comments

I talk about the work I've been putting into the multiplayer bot AI.

Devblog #43
INFRA

Devblog #43

Dec 5, 2014 INFRA 3 comments

As promised, here's our latest in the series of updates of increased frequency. We'll keep posting weekly updates until Christmas. We might fall back...

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