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Posted | Game Title | Author
Drums game: Development Log #4
3Drums

Drums game: Development Log #4

Apr 8, 2014 3Drums 7 comments

In the newest developer version of Drum simulator game, input remapping manager is now implemented and functional. In addition to that, visual side of...

T.I.M.E.S. - Update #3
T.I.M.E.S.

T.I.M.E.S. - Update #3

Apr 8, 2014 T.I.M.E.S. 0 comments

Hello everyone. Today we’re back to tell you more about the scenario of T.I.M.E.S., our students' first person shooter made at Supinfogame France.

AE Heart out on Desura!
AE Heart

AE Heart out on Desura!

Apr 8, 2014 AE Heart 0 comments

AE Heart is now available on Desura! Also, check out some of the playtesters' favorite weapons!

SomniuM's weapons
SomniuM - A Dream Long Adventure

SomniuM's weapons

Apr 8, 2014 SomniuM - A Dream Long Adventure 0 comments

At SomniuM's core there is a 2d shooter heart and, as in any other shooter, weapons are a key component, so this month's news will be all about the firearms...

Zygote's Buff Editor
Zygote

Zygote's Buff Editor

Apr 8, 2014 Zygote 0 comments

A look at Zygote's Buff Editor, used to manage 'buff-recipes' for boosting player attributes including running, jumping and strength at the cost of the...

Interstellar Rift Development Update 003
Interstellar Rift

Interstellar Rift Development Update 003

Apr 8, 2014 Interstellar Rift 3 comments

Sound, power distribution, system conectivity and multiblock placement support in this weeks update.

The Protectors reaches version 0.8.2
Warlords Battlecry III

The Protectors reaches version 0.8.2

Apr 8, 2014 The Protectors [STAND-ALONE] 0 comments

Did you ever feel like The Protectors is not that much fun in Multiplayer? If that is so, then this patch is just for you. Stop wasting time and download...

M0B1US to be released April 10th!
M0B1US

M0B1US to be released April 10th!

Apr 8, 2014 M0B1US 0 comments

M0B1US, the multi-directional endless runner from Mental Universe, is set to be released on iPhone and iPod Touch on April 10th 2014.

[Preview] Valinor's Host
Rome: Total War

[Preview] Valinor's Host

Apr 8, 2014 Silmarillion: Total War 6 comments

This is Preview of the Host of Valinor, a scripted event that occurs in the late campaign. If the player meets certain conditions, he will obtain forgiveness...

Brandon Must Die! - Now on Steam Greenlight
Brandon Must Die!

Brandon Must Die! - Now on Steam Greenlight

Apr 8, 2014 Brandon Must Die! 2 comments

Please vote for 'Brandon Must Die!' on Steam Greenlight!

Instantion - Gameplay Details
Instantion

Instantion - Gameplay Details

Apr 8, 2014 Instantion 0 comments

Ivan explains cloning, controls, and advanced game mechanics.

Vales of Anduin
Age of Empires III: The Asian Dynasties

Vales of Anduin

Apr 7, 2014 Wars of Middle Earth 4 comments

A summery of a new map and natives, the Woodsmen of the Vales of Anduin.

Weapons Free
Outlier: Open Skies

Weapons Free

Apr 7, 2014 Outlier: Open Skies 1 comment

Last time, I told you I was getting hard at work on getting the combat code from High Albedo into Outlier. This time, I'm here to say I did it! And that...

Life’s Impetus Devblog #3 – The Battle System
Life's Impetus

Life’s Impetus Devblog #3 – The Battle System

Apr 7, 2014 Life's Impetus 0 comments

With the movement system mostly done, it's time to work on the battle system! This devblog I'll be explaining the basics of Life's Impetus's battle system...

The deep belly of the Tartarus
Shallow Space

The deep belly of the Tartarus

Apr 7, 2014 Shallow Space 0 comments

I think its time we started covering some of the ideas I’m going to put into Shallow Space, especially now seeing as the Capital Cruiser has been revealed...

Battlegroup42 Final: "gap-fillers" for ground troops
Battlefield 1942

Battlegroup42 Final: "gap-fillers" for ground troops

Apr 7, 2014 BattleGroup42 4 comments

One might not believe it - although Battlegroup42 already features more than 200 vehicles and planes, there are still some scenarios in which we have...

Beta 0.6.2 released, now with a standalone client!
Lugdunon

Beta 0.6.2 released, now with a standalone client!

Apr 7, 2014 Lugdunon 10 comments

Beta 0.6.2 released. Important features: standalone client, a formalized world generation, compendium lugus, enhanced mod support, auto-updates, and bug...

Voxel Quest - How Does it Work?
Voxel Quest

Voxel Quest - How Does it Work?

Apr 7, 2014 Voxel Quest 2 comments

This is a summary of how the engine behind Voxel Quest works.

RED GODDESS last 2 days on kickstarter!!
Red goddess

RED GODDESS last 2 days on kickstarter!!

Apr 7, 2014 Red goddess 4 comments

We are in the final days of our Red Goddess Kickstarter and we need all your support... Come on guys let's fund it!!

Back from Rezzed!
TinyKeep

Back from Rezzed!

Apr 7, 2014 TinyKeep 2 comments

It's been about a week since I've come back from the EGX Rezzed Expo and I still feel like I'm recovering from both the excitement and the ordeal of it...

Executive Assault Gameplay video v0.60
Executive Assault

Executive Assault Gameplay video v0.60

Apr 7, 2014 Executive Assault 4 comments

A video showing the latest game play footage from Executive Assault.

First trailer for Nandeyanen!?: The First Sūtra
Nandeyanen!? - The 1st Sūtra

First trailer for Nandeyanen!?: The First Sūtra

Apr 7, 2014 Nandeyanen!? - The 1st Sūtra 4 comments

It is with an immense pleasure that we are finally able to show you our first teaser trailer for our upcoming arcade shoot’em up: Nandeyanen!?

3d Modelling. First ship. Part III
Warp Space

3d Modelling. First ship. Part III

Apr 7, 2014 Warp Space 0 comments

Last part of the awesome trip of making the first 3D model for our game. It's been hard, it's been a lot of work but we finally made it. Thanks to Javi...

Light System update + New enemies
Sewer Tea

Light System update + New enemies

Apr 7, 2014 Sewer Tea 4 comments

Check out the current progress on the light system! Also, some new enemies have been added to the main bulk of enemies already in place.

Updates and new designs - Part III
The Intergalactic Trashman

Updates and new designs - Part III

Apr 7, 2014 The Intergalactic Trashman 0 comments

Some stuff about our future KickStarter campaign, Unity and new designs.

Version 0.2: It's finally a game!
StaudSoft's Synthetic World

Version 0.2: It's finally a game!

Apr 7, 2014 StaudSoft's Synthetic World 6 comments

Hey, it's been a long time since my last news. But I can tell you that I have done a lot of things. It's finally a real game!

Early Development Update #10
Zpocalypse: Survival

Early Development Update #10

Apr 7, 2014 Zpocalypse: Survival 3 comments

Story elements, new soundtrack, PAX booth info, and art tease.

Ascend Environment Modeling
Ascend

Ascend Environment Modeling

Apr 7, 2014 Ascend 9 comments

An update on the environment work done by MDee, Kelvin Hii and Wai Khin.

VA-11 HALL-A gets a slight makeover, alpha coming out this month
VA-11 HALL-A: Cyberpunk Bartender Action

VA-11 HALL-A gets a slight makeover, alpha coming out this month

Apr 7, 2014 VA-11 HALL-A: Cyberpunk Bartender Action 2 comments

Makeover? I hardly even know her! also new awesome characters, check them out!

Adventure Craft. Collecting loot, the inventory and the HUD all working!
Adventure Craft

Adventure Craft. Collecting loot, the inventory and the HUD all working!

Apr 7, 2014 Adventure Craft 2 comments

Loot and inventory system are now implemented, plus more! Check it out!