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DEVBLOG #11 - The future of Homebrew (part 5)
Homebrew Vehicle Sandbox

DEVBLOG #11 - The future of Homebrew (part 5)

Jun 18, 2015 Homebrew Vehicle Sandbox 0 comments

We're making progress on the new valley "The Bridge", it looks better than expected.

2010 - 2015: Progress thus far....
Classic Hero: Paradox Chronicles

2010 - 2015: Progress thus far....

Jun 18, 2015 Classic Hero: Paradox Chronicles 0 comments

Let's take a little insight in to what has actually been accomplished so far and what's still left to come.

Version 0.1.0.3 - Loads of everything
Portal Mortal

Version 0.1.0.3 - Loads of everything

Jun 18, 2015 Portal Mortal 0 comments

Added options, buttons, soundtrack and art. Improved everything, fixed dozens of stuff. Multiplayer has never been as stable as it's now.

Dev Blog Pt 4: Getting around
Faerie

Dev Blog Pt 4: Getting around

Jun 18, 2015 Faerie 0 comments

Special types of platforms are the building blocks of interesting level design. Here I talk about how I implemented a few of the staples.

Them & Us - News
Them & Us

Them & Us - News

Jun 18, 2015 Them & Us 0 comments

We would like to give you guys a short update regarding the team and the progression of the game.

Dev Update 5: I found the bunker!
The Final Stand

Dev Update 5: I found the bunker!

Jun 18, 2015 The Final Stand 0 comments

A huge update entailing what we've achieved this week. Steam Integration, new map additions, and a whole lot more!

Brutal Half-Life Animation Update Preview
Half-Life

Brutal Half-Life Animation Update Preview

Jun 17, 2015 Brutal Half-Life 25 comments

This preview update covers new animations and aiming system.

Worth Playing: Station 51
Half-Life 2: Episode Two

Worth Playing: Station 51

Jun 17, 2015 Station 51 0 comments

My 'Worth Playing' project continues. This week's pick is Station 51.

Hardland Early Access Release 12!
Hardland

Hardland Early Access Release 12!

Jun 17, 2015 Hardland 1 comment

Hardland Release 12 is one of the biggest updates so far. 4x larger random generated islands with improved generation speed. New road system which can...

Extreme Gore Mode!
Aegism

Extreme Gore Mode!

Jun 17, 2015 Aegism 2 comments

We have added an extreme gore mode to Aegism. Watch enemy body parts and blood fly everywhere! It's incredibly satisfying :)

A Matter of Morale!
Okhlos

A Matter of Morale!

Jun 17, 2015 Okhlos 0 comments

When is morale not morale? When is mob mentality a bar? This and many other riddles solved on the Okhlos devblog!

Behind the Curtain
Hive Jump

Behind the Curtain

Jun 17, 2015 Hive Jump 0 comments

For those not watching the Kickstarter page, here’s what we’ve been working on for our Early Access launch this fall!

Ypres map in development
Call of Duty 2

Ypres map in development

Jun 17, 2015 Call Of Duty: Iron Wolf 4 comments

I am developing the Ypres map (this is from the first battle of Ypres, and will be included in the British and French campaign, but there will be a separate...

How Planet Nomads Differs from Other Games of the Genre
Planet Nomads

How Planet Nomads Differs from Other Games of the Genre

Jun 17, 2015 Planet Nomads 3 comments

The comparisons with other sandbox crafting survival games out have been made so we'd like to show what we believe makes Planet Nomads stand apart.

Introducing first NPC - Rika
Meadow of Dreams

Introducing first NPC - Rika

Jun 17, 2015 Meadow of Dreams 0 comments

Introducing the first non-playable character: Rika. I also added some basic features for her to work correctly: a daily schedule and a conversation system...

Dwelvers Alpha 0.9c released - Time to raid the surface!
Dwelvers

Dwelvers Alpha 0.9c released - Time to raid the surface!

Jun 17, 2015 Dwelvers 2 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Gates of Horizon update: Events, Automining, A.I. and more!
Gates of Horizon

Gates of Horizon update: Events, Automining, A.I. and more!

Jun 17, 2015 Gates of Horizon 1 comment

The universe of Gates of Horizon is now bigger than ever, with the new Scripted Events, Automatic Mining an A.I. management. We’ve done our best to...

Update #14 - New Video and in-depth Level Design!
Ancestory

Update #14 - New Video and in-depth Level Design!

Jun 17, 2015 Ancestory 2 comments

We have prepared you a new video for this update and will take you through our process of designing new levels for Ancestory.

Visual Effect Editor
Socuwan

Visual Effect Editor

Jun 17, 2015 Socuwan 2 comments

Check out some new areas in the world and the new effect editor tool in this devlog video!

Version 7 Features So Far - 6-16-15
Doom III

Version 7 Features So Far - 6-16-15

Jun 17, 2015 Perfected Doom 3 38 comments

Here is an updated list of what has been completed so far for version 7 of Perfected Doom 3. Some previous features have changed and some have been abandoned...

Game Trailer and First Pics of New Map
Zulu Response

Game Trailer and First Pics of New Map

Jun 16, 2015 Zulu Response 2 comments

We've updated our trailer and released the first images from the Intombe River map which we are working on now.

Super Indie Karts devlog June2015
Super Indie Karts

Super Indie Karts devlog June2015

Jun 16, 2015 Super Indie Karts 2 comments

I've just uploaded v0.35 to Steam and OUYA, which opens up an early build of local split-screen Battle Mode. This has been a much asked for game mode...

Stellar Stars - Stop The Slippery Ice! v0.082 Alpha!
Stellar Stars

Stellar Stars - Stop The Slippery Ice! v0.082 Alpha!

Jun 16, 2015 Stellar Stars 0 comments

As the post title's suggests, today's Stellar Stars update will allow you to stop slipping on ice! And as you might have expected, it comes in the form...

New weapons and new enemy for Greedy Guns!
Greedy Guns

New weapons and new enemy for Greedy Guns!

Jun 16, 2015 Greedy Guns 2 comments

Our artist has been working in this new weapons and in a new enemy, but there's much more to come!

Coming soon: New 'Treasure Hunt' game mode!
Adventures of FrikiBoy

Coming soon: New 'Treasure Hunt' game mode!

Jun 16, 2015 Adventures of FrikiBoy 0 comments

The upcoming update of Adventures of FrikiBoy will feature a brand new quest based purely on exploration and secrets, as well as a collection of fixes...

Dev Blog Pt 3: Jumping, Ground, and Walls
Faerie

Dev Blog Pt 3: Jumping, Ground, and Walls

Jun 16, 2015 Faerie 0 comments

What I did to allow fluid jumping and the correct collision properties.

The Terrible Vein Wall Maze
I Can't Escape: Darkness

The Terrible Vein Wall Maze

Jun 16, 2015 I Can't Escape: Darkness 2 comments

Usually we are speaking figuratively when we say the dungeon is conspiring against you. But in the Vein Wall Maze, the walls are literally alive!

Guts preview, and avalanche escape
There Was A Caveman

Guts preview, and avalanche escape

Jun 16, 2015 There Was A Caveman 8 comments

Guts preview, avalanche escape, redone some level design and other stuff!

v0.0.7 Released!
Eden Star

v0.0.7 Released!

Jun 16, 2015 Eden Star 0 comments

Wild life and turret fixes have gone in this week as we gradually make our way towards Multiplayer.

Studio Quest Animals / Dev dairy May 2015
Studio Animals Quest

Studio Quest Animals / Dev dairy May 2015

Jun 16, 2015 Studio Animals Quest 0 comments

So this was a busy month for me with work projects and so on, but i’m still doing a lot of work on the game to reach goals and prepare first playable...