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Posted | Game Title | Author
The Tactical Overload Early Access Update
Jagged Alliance: Flashback

The Tactical Overload Early Access Update

Sep 5, 2014 Jagged Alliance: Flashback 2 comments

We've just released the Tactical Overload Update on Steam Early Access: The new update includes: 16 New Sectors 13 New Mercenaries Melee Combat Stealth...

Genesis editor
World of Warcraft

Genesis editor

Sep 5, 2014 Maruum 3 comments

Progress in the development of our own data content editor.

Movement Animations, level progression and more!
Just Beneath The Skin 3D

Movement Animations, level progression and more!

Sep 4, 2014 Just Beneath The Skin 3D 1 comment

Progress on the game is coming along great, I have been working feverishly on the Animator and Character Controller for Shyla.

Air Brawl play test 4
Air Brawl

Air Brawl play test 4

Sep 4, 2014 Air Brawl 6 comments

The fourth play test of Air Brawl has started! We have made big changes to the game since the last playtest and would love to show them!

Concepts - From the Drawing Board: UI
Star Trek Excalibur

Concepts - From the Drawing Board: UI

Sep 4, 2014 Star Trek Excalibur 9 comments

This is a past concepts article outlining previous approaches to the UI, what worked and what ultimately caused it to be replaced.

New Sword Combat, and New Armor
TERRA MELIOR

New Sword Combat, and New Armor

Sep 4, 2014 TERRA MELIOR 2 comments

Watch me mow down enemies with a retractable, electric "Baller Swag Sword". Also, new armor with more accurate anatomy.

Counter Attack Mechanics
Kagemusha

Counter Attack Mechanics

Sep 4, 2014 Kagemusha 0 comments

One button counter mechanics? No thank you... Let's improve a boring triple A mechanic and make it more interesting!

Update 01.046 - Sensor block, Flashing lights
Space Engineers

Update 01.046 - Sensor block, Flashing lights

Sep 4, 2014 Space Engineers 2 comments

Update 01.046 has been released. Sensor block, flashing lights, warhead terminal controls and many fixes!

The Dead Marshes
Age of Empires III: The Asian Dynasties

The Dead Marshes

Sep 4, 2014 Wars of Middle Earth 4 comments

A show case of a special new map, The Dead Marshes.

Slow but steady
SWAT 4: The Stetchkov Syndicate

Slow but steady

Sep 4, 2014 Equipmentmod (by BBE) 0 comments

Like I said in an earlier newspost, this mod started out as a quick fix for Co-Op gameplay. As the game was lacking red and blue teams in this mode, I...

Fragments of Him - New screenshots & interface
Fragments of Him

Fragments of Him - New screenshots & interface

Sep 4, 2014 Fragments of Him 0 comments

We're moving steadily towards release, so here's a couple of screenshots to show what you can expect to see.

New race, laser weapons and destructible environments
Astral

New race, laser weapons and destructible environments

Sep 4, 2014 Astral 1 comment

Here's a shiny new post from Astral! Read about the Goraz, a race that has adapted to the eco-system of a murderous planet and are generally brutal and...

Modding SDK for Saints Row IV
Saints Row IV

Modding SDK for Saints Row IV

Sep 4, 2014 Saints Row IV 6 comments

Volition releases the first part of the Saints Row IV SDK.

Guns Gore and Cannoli Greenlit by Steam
Guns Gore and Cannoli

Guns Gore and Cannoli Greenlit by Steam

Sep 4, 2014 Guns Gore and Cannoli 0 comments

Belgian game studio Crazy Monkey Studios and Claeysbrothers popped a bottle of champagne as their upcoming game was greenlit within 1 week by Steam!

The v0.3 beta is out!
Story of Alexia

The v0.3 beta is out!

Sep 4, 2014 Story of Alexia 0 comments

The v0.3 beta for Story of Alexia. It contains three levels, three bosses, a few cutscenes as well as two weapons and clearly shows what the game will...

Dev Blog #25: Battle Brothers FAQ continued
Battle Brothers

Dev Blog #25: Battle Brothers FAQ continued

Sep 4, 2014 Battle Brothers 0 comments

As we were not able to cover all questions in our last FAQ posting we decided to do another one. You will definitely learn something new about the game...

Homebrew - Desura Release!
Homebrew

Homebrew - Desura Release!

Sep 4, 2014 Homebrew 1 comment

It's no secret anymore: Homebrew pre-alpha will be available on Desura in a few days. So let’s set our clocks once more: the next 72 hours Homebrew will...

The Masked Prisoner is now released!
Half-Life 2: Episode Two

The Masked Prisoner is now released!

Sep 3, 2014 The Masked Prisoner 2 comments

The final version of the mod is now complete and ready to play.

Tools of the Shade
Eastshade

Tools of the Shade

Sep 3, 2014 Eastshade 2 comments

The availability of amazing tools is helping us all make better games. At the moment, I’m mostly a one person team, but I’m not truly making a game by...

Tutorial Map and other Goodies
Epsylon

Tutorial Map and other Goodies

Sep 3, 2014 Epsylon 5 comments

This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.

The first post-Kickstarter update
After Reset™ RPG

The first post-Kickstarter update

Sep 3, 2014 After Reset™ RPG 3 comments

This is our first update after completing the campaign. As you may remember from our previous update, I planned to take 5 days off - but our team was...

Sparta Take two
Okhlos

Sparta Take two

Sep 3, 2014 Okhlos 4 comments

This week, we share a few more things about the new area in Okhlos!

Now Available on Steam - Anarchy Arcade
Half-Life 2

Now Available on Steam - Anarchy Arcade

Sep 3, 2014 Anarchy Arcade 8 comments

The wait is over. The first 3D multiplayer virtual reality desktop is now available on Steam as Early Access. No mater what you love, you can use Anarchy...

I Shall Remain - August Update (0.8.3.0)
I Shall Remain

I Shall Remain - August Update (0.8.3.0)

Sep 3, 2014 I Shall Remain 1 comment

Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference.

Revisiting Old Features With New Assets
Sprout's Tale

Revisiting Old Features With New Assets

Sep 3, 2014 Sprout's Tale 1 comment

Showing some of the old stuff and how it looks using the stuff we have today. It really shows how far the game has come.

Presenting Dega Madness
Dega Madness

Presenting Dega Madness

Sep 3, 2014 Dega Madness 0 comments

Dega Madness is a 3rd person co-op action arcade style game where you can either co-operate to make sure everyone advances to the next level, or try to...

September 2nd Update
INT

September 2nd Update

Sep 3, 2014 INT 1 comment

Justin, the project lead at INT, shares with you what we have done in the past month. Lots on info inside!

Starsss - Moving the Enemies!
Starsss - The Star-Chasing Roguelite Platformer

Starsss - Moving the Enemies!

Sep 2, 2014 Starsss - The Star-Chasing Roguelite Platformer 0 comments

While Starsss is all about chasing the stars in the game, you will have to do so while defeating enemies or dodging them. And so this means they will...

Mechanics Blog - The Range Map
Retro-Pixel Castles

Mechanics Blog - The Range Map

Sep 2, 2014 Retro-Pixel Castles 0 comments

An in-depth explanation of the range map system and what it means to your survival.

Misery : The Armed zone V.1.5
S.T.A.L.K.E.R.: Call of Pripyat

Misery : The Armed zone V.1.5

Sep 2, 2014 Misery : The Armed zone 0 comments

Here is another version of the mod. This version contains few fixes and corrections from V1. There will be an update and a full version, the update version...