A long update with some fresh news for the Ray of Hope development team.
The first MWM video dev diary disscussing the changes introduced to politics, diplomacy and a new feature "special actions" in Beta 6.
An update primarily covering changes to bosses and balance, but also delving into the new map pack being released on the 25th of July, 2015.
Blameless has lately undergone the final stage of beta testing, environment improvements, menu overhaul, and cutscenes finalization. Beta has been submitted...
As we revealed last month, the operation we have based Traction Wars is one of the most pivotal events in the D-Day Landings, the capture of Pegasus Bridge...
A quick update regarding PUNT: Rebirth's development as of 7/17/15.
Codename CURE has now been released on Steam via early access!
Hello guys! There were no updates for a month, so I`ve decided to make this post. I can surely say that the work continues despite it`s taking very much...
A huge milestone for Zarnok Fortress, the Alpha has gone live to Backers! Take a peek at Alpha game-play and learn a bit about the inspirations for the...
Welcome gamers, this is the Project Defender for hire, a new tower defense. News content: information, history, development, screenshots.
Derelict has a demo (v1.3) soon! Here are some musings about the work done in the past weeks and a little insight into the workings of Derelict.
We’re finally close into releasing our first playable Demo for Dinosaurs A Prehistoric Adventure.
Survival horror returns to its roots! We are proud to announce our new game in production "Neptune Rising".
With part four the BattleGroup42-team is continuing its extensive new models presentation. Most of these models were created by Gauranga and integrated...
We will post a "Friday progress update" each week on Friday. We will tell you what we have changed, added or fixed in the last week. Ones a month we will...
Adding non-stylized traditional fonts with an emphasis on readability over thematic appeal.
After the long long beta version, the skirmish aspect of the mod is finished and we decided to release it as 1.000 version.
It’s been a while since I last updated. Sorry about that! Anyways, I finally found some time to dev so here’s some new updates.
In this update we disclose a lot more of the progress we've achieved in the past 2 weeks.
Summarized update of Blitz Breaker's developer's log for the week of July 16, 2015! The log includes: - Preview of the completed 2nd boss! - New updated...
Well as you heard I have gifts for all of you in this Eid.
Images & video from the Hlobane singlepayer map where the British player must fight a rear guard action as they retreat from the mountain top.
Check out my new sausage-spawning mini-boss, and how I animate it to bring it to life!
Stop, don't stomp! Did you ever stop for a second before stomping an ant and think about the world from its point of view? How does it feel to look at...
As you get deeper into the tomb, there is nothing to protect you except your wits and whatever meager light sources you have left.
Project Trains: Traffic Control DevLog: 3D graphics for mobile devices part 2.
After three years of development and multiple iterations of our game Goggles we wanted to show the different stages of Goggles and how it came to be.
BIG NEWS! STOP THE PRESS! CATCH THE PIGEON! IT'S HERE, IT'S FINALLY HERE!
Phantasy Star Online: Remastered has finally released its previously promised promotional/proof-of-concept demo after many stalls. Available on Linux...
There has been some huge updates to Classic Sonic 3d Adventure in the last months! I'll be showing two new levels in the game.