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Posted | Game Title | Author
Version Four
Airships

Version Four

Jul 25, 2014 Airships 1 comment

Airships Early Access 4 is out, introducing destructible terrain, new weapons.

The Lawless is FREE!
The Lawless

The Lawless is FREE!

Jul 25, 2014 The Lawless 5 comments

The Lawless is now free... Well, it's been free for a while. But I haven't shouted about it since!

Water!
Socuwan

Water!

Jul 25, 2014 Socuwan 3 comments

This week I worked on rendering water, and created a tranquil lake!

(Pre-Kickstarter) First Gameplay/Concept Trailer Release!
Comatose

(Pre-Kickstarter) First Gameplay/Concept Trailer Release!

Jul 25, 2014 Comatose 0 comments

This is the first look at gameplay in Comatose! Our Kickstarter launches August 1st so stay tuned for exciting new details.

Alpha Phase 2
NCG-19: Gravitus

Alpha Phase 2

Jul 24, 2014 NCG-19: Gravitus 0 comments

On July 28 2014, NCG-19: Gravitus will enter it's second phase of alpha development. This will be the first time a limited number of players will be able...

Preview: The Lugii (v0.95)
Total War: Rome II

Preview: The Lugii (v0.95)

Jul 24, 2014 Divide et Impera 0 comments

Preview of the Lugii, a new playable faction in DeI v0.95 that has been completly overhauled.

STA3 CTA DEV DIARY 9
Sins of a Solar Empire: Rebellion

STA3 CTA DEV DIARY 9

Jul 24, 2014 Star Trek: Armada 3 25 comments

Today we bring you our first call to arms full racial reveal, we look at the completed Romulan faction its concept, some of the racial pros and cons and...

Son of Nor NOW On Steam Early Access!
Son of Nor

Son of Nor NOW On Steam Early Access!

Jul 24, 2014 Son of Nor 5 comments

We're thrilled to announce that Son of Nor is now available on Steam Early Access! We produced a great new trailer to celebrate this occasion!

Beating X Death Devlog #2
Beating X Death

Beating X Death Devlog #2

Jul 24, 2014 Beating X Death 0 comments

Hello people! Today I have a big update for you. Sadly I can´t show a video (because I´m not at my home computer), but you will have to deal with it this...

Update 01.040 - Pistons, Blast door blocks
Space Engineers

Update 01.040 - Pistons, Blast door blocks

Jul 24, 2014 Space Engineers 4 comments

Pistons have been added in Space Engineers - they can be used to build advanced machinery.

Phoenix USC: New background effects, interfaces, HUD, radar and more.
Phoenix Universe of Space Combat

Phoenix USC: New background effects, interfaces, HUD, radar and more.

Jul 24, 2014 Phoenix Universe of Space Combat 0 comments

I have enabled a tiled background feature, added interfaces for buy, ship and pilot systems. Improved HUD with 'dock-able" radar window. Improved in game...

YYYYY - Release Date Set!
YYYYY

YYYYY - Release Date Set!

Jul 24, 2014 YYYYY 0 comments

It has been a short while but the release date for YYYYY has been set! Read on to find out more!

Modular space station building
Exo Miner

Modular space station building

Jul 24, 2014 Exo Miner 0 comments

Information on the building mechanic which enables you to create your own modular space stations. These are only a few small parts of what we have planned...

TerraTech vehicle building masterclass
TerraTech

TerraTech vehicle building masterclass

Jul 24, 2014 TerraTech 0 comments

TerraTech Designer, Kris Skellorn offers tips on how to get the most out of the vehicles you build in our free demo.

New Blocks: Thrusters
Avorion

New Blocks: Thrusters

Jul 24, 2014 Avorion 0 comments

New thruster blocks were added that control your ship's yaw, pitch and roll speed. Depending on where they're placed, their influence will be stronger...

Everything you’d like to know about NEYA-7
CryZone:NEYA-7

Everything you’d like to know about NEYA-7

Jul 24, 2014 CryZone:NEYA-7 7 comments

1. Continuations of N7 is only possible in the case of success of the first episode, which contains two campaigns – “Ascent” and “Defeat”....

Gear Up in Beta with New Trailer!
Gear Up

Gear Up in Beta with New Trailer!

Jul 24, 2014 Gear Up 0 comments

We're excited to announce that Gear Up now has entered Beta version with a completely new trailer! Check it out!

DevBlog Week 1: SURVIVE!
I Shall Remain

DevBlog Week 1: SURVIVE!

Jul 24, 2014 I Shall Remain 0 comments

Our most important feature in the June Update is the SURVIVE! game mode. Let's find out what is it about!

Rendering in Prisonscape
Prisonscape

Rendering in Prisonscape

Jul 24, 2014 Prisonscape 3 comments

In this blog post we tell about the rendering engine of Prisonscape. We also tell about state of the alpha and other things.

Shroud of the Avatar Release 8 Instructions
Shroud of the Avatar: Forsaken Virtues

Shroud of the Avatar Release 8 Instructions

Jul 24, 2014 Shroud of the Avatar: Forsaken Virtues 2 comments

Shroud of the Avatar's eighth pre-alpha test release begins tomorrow, and brings PvP to the game for all to experiment with.

Monogame and going Multi-platform
39 Days to Mars

Monogame and going Multi-platform

Jul 24, 2014 39 Days to Mars 2 comments

In this update I talk about how I took the plunge and got 39 Days to Mars running on Monogame. It's something I've been planning to do for a long time...

New Gameplay & Promo videos!
Racing Method

New Gameplay & Promo videos!

Jul 23, 2014 Racing Method 0 comments

The last week I've been hard at work adjusting the physics. There was a huge issue in Unity with some of the sizing of components, the physics was completely...

Mercenaries DEV LOG #1
Mercenaries

Mercenaries DEV LOG #1

Jul 23, 2014 Mercenaries 0 comments

Developer Log #1: First Contract. Here we go talk about this new project and present to all new desings and some music themes of the game.

Development Update #6 - Islanded Alpha on Desura!
Islanded

Development Update #6 - Islanded Alpha on Desura!

Jul 23, 2014 Islanded 0 comments

The open Alpha is ready to be played. This first Alpha update (0.0.4.0) add the crafting system, repair some bugs, and improves highly the performance...

Support units: Airships
C&C Generals: Zero Hour

Support units: Airships

Jul 23, 2014 Earth Conflict 6 comments

So, remember when I talked about support units? Well, let's call this the "next level" of support units...

The Ridder Clan Mod's High Elven Castle
Battle for Middle-earth II

The Ridder Clan Mod's High Elven Castle

Jul 23, 2014 The Ridder Clan Mod 7 comments

Today's update is a nice movie for all of you to enjoy... It shows the castle for the High Elves when playing the game in the BFME 1 Mode, which was explained...

Dev Blog #1: Rebooting and Restarting
Project Spikes

Dev Blog #1: Rebooting and Restarting

Jul 23, 2014 Project Spikes 0 comments

Project Spikes has had a reboot over the last couple of months, overhauling a lot of the scripts and bringing a fresh new approach to its development...

Development Update #5: We Can Build Them Better, Stronger, Smarter
Project: Velyria

Development Update #5: We Can Build Them Better, Stronger, Smarter

Jul 23, 2014 Project: Velyria 0 comments

We list the work we have completed over the past month and dissect the new enemy A.I.!

IFSCL 2.6.0 - Getting Closer, new screens and info
IFSCL [Code Lyoko Game]

IFSCL 2.6.0 - Getting Closer, new screens and info

Jul 23, 2014 IFSCL [Code Lyoko Game] 7 comments

Recap of all the additions for the 2.6.0 version of the flash interface of code lyoko's supercomputer, new updates list, and also a few new screens !

New media for Delta Loop: gameplay video
Delta Loop

New media for Delta Loop: gameplay video

Jul 23, 2014 Delta Loop 0 comments

We've posted a new video from the latest beta, to give you a better taste of the intense gameplay in the advanced stages of the game.