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Posted | Game Title | Author
The Hunted - Development Update (Oct. 27, 2014)
Half-Life 2

The Hunted - Development Update (Oct. 27, 2014)

Oct 27, 2014 The Hunted 0 comments

With Halloween approaching fast, this month's The Hunted update comes packed with some creepy new concept art and further outlines the current state of...

KnightFall Update: 10/27
KnightFall™

KnightFall Update: 10/27

Oct 27, 2014 KnightFall™ 2 comments

Through Darkness We Emerge. KnightFall Update: October 27th, 2014.

DevLog - Designing the World Grid
The Foundation

DevLog - Designing the World Grid

Oct 27, 2014 The Foundation 0 comments

I try to help visualize the backend logic I've been working on.

Captains Log Stardate 10271404.51
Sol Avenger

Captains Log Stardate 10271404.51

Oct 27, 2014 Sol Avenger 3 comments

Looks like Sol Avenger is on its way to success. Things are looking beautiful out here in space. Cleaning up the visuals is a key goal right now as we...

Questverse Status A: October 2014
Questverse Dark Version

Questverse Status A: October 2014

Oct 27, 2014 Questverse Dark Version 3 comments

Hello space adventurers, although I still wanted to wait more before this news article, I was advised to show any sign of life, so here I am. Lets do...

Devlog: Scavengers, passengers and stats !
Unending Galaxy

Devlog: Scavengers, passengers and stats !

Oct 27, 2014 Unending Galaxy 2 comments

Our weekly development log with the new scavenging AI, passengers to rescue or sell, and multiple other improvements.

Turnover - Progress Report for 10/27
Turnover

Turnover - Progress Report for 10/27

Oct 27, 2014 Turnover 0 comments

Enemy mechanics, Minimap work & optimizations are detailed in this progress update for Turnover.

Skara is on Steam Early Access!
Skara - The Blade Remains

Skara is on Steam Early Access!

Oct 27, 2014 Skara - The Blade Remains 0 comments

The day has finally arrived! Skara is now on Steam Early Access! You can now play an early version of Skara and see how the vision is becoming a reality...

Class selection screen, improved splash, BSO and lots of animations.
Space Crew

Class selection screen, improved splash, BSO and lots of animations.

Oct 27, 2014 Space Crew 1 comment

The first iteration of Space Crew is coming to its end. After a few weeks of bugs and hard work, we’re seeing the light at the end of the tunnel.

New Video of Quantum Rush: Champions explains Racer Properties
Quantum Rush

New Video of Quantum Rush: Champions explains Racer Properties

Oct 27, 2014 Quantum Rush 0 comments

A few days ago Quantum Rush: Champions, the single player version of the online future racer Quantum Rush was published in Early Access on Steam. Today...

Development Update #11 - Alpha 0.0.8.0
Islanded

Development Update #11 - Alpha 0.0.8.0

Oct 27, 2014 Islanded 2 comments

Welcome to Build Update! This update include the new build mode, the build menu with 5 categories and 11 blueprints, Inventory improvements and some fixes...

The Final Stages of Project Icarus
Project Icarus

The Final Stages of Project Icarus

Oct 26, 2014 Project Icarus 0 comments

We take a look at the last things Lethal Lens were working on before Project Icarus was cancelled.

New weekly report No. 3
Mercs: Shadows of War (F2P)

New weekly report No. 3

Oct 26, 2014 Mercs: Shadows of War (F2P) 0 comments

This new section is intended for comment the images that we go up to the gallery in IndieDB.

Update #3 - Sounds of Ancestory
Ancestory

Update #3 - Sounds of Ancestory

Oct 26, 2014 Ancestory 0 comments

In this update our Sound Designer, Tero, will give his introduction and insight into the sound development of Ancestory. We'll also share our latest developments...

Project News
Star Wars: Empire at War: Forces of Corruption

Project News

Oct 26, 2014 Stargate - Empire at War: Pegasus Chronicles 8 comments

Translations, a video, images and birthday wishes to Petroglyph...news time!

Bad news about update...
Return To Castle Wolfenstein

Bad news about update...

Oct 26, 2014 Return to Wolfenstein: HD Upgrade 2 comments

Unfortunately i can't release next update, because game look terrible. I need more hands on it, more skilled people on mapping and level editing.

Dev Blog #20: Digging into the Detail (2/3)
Traction Wars

Dev Blog #20: Digging into the Detail (2/3)

Oct 26, 2014 Traction Wars 4 comments

Hi all, welcome to the second part of our level design blog. I'm [TWDEV] RvtL, part of the level design team together with [TWDEV] Maniche and [TWDEV...

Lost Sea - Escape Paradise in 2015!
Lost Sea

Lost Sea - Escape Paradise in 2015!

Oct 26, 2014 Lost Sea 1 comment

Lost Sea is a 3D strategy action game that takes place inside a procedurally generated archipelago. Scheduled for a release in 2015, Lost Sea is currently...

The Road to Edain 4.0: Lothlorien, Part 1
Battle for Middle-earth II: Rise of the Witch King

The Road to Edain 4.0: Lothlorien, Part 1

Oct 26, 2014 Edain Mod 57 comments

"O Lórien! The Winter comes, the bare and leafless Day; The leaves are falling in the stream, the River flows away. O Lórien! Too long I have dwelt upon...

Mars City Security WIP Update 13
Doom III

Mars City Security WIP Update 13

Oct 26, 2014 Mars City Security 4 comments

Taking Doom3 Coop to the next Generation and beyond...

City Centers - a drastic improvement
Ultima Ratio Regum

City Centers - a drastic improvement

Oct 26, 2014 Ultima Ratio Regum 4 comments

City Centers are now looking great, and filled with embassies, courts, guilds, gardens, slave markets, parliaments, mints, cathedrals...

Folk Tale Dev Blog 28
Folk Tale

Folk Tale Dev Blog 28

Oct 26, 2014 Folk Tale 0 comments

Welcome to Folk Tale Dev Blog 28, and our first look at the new Toadkin race.

Skyhill redesigned
Skyhill

Skyhill redesigned

Oct 26, 2014 Skyhill 0 comments

Hi guys! We’ve showed Skyhill in May 2014 on DevGamm in Moscow. In that period we also ran our IndieGoGo and Steam Greenlightcampaigns. However, it didn’t...

Embedable game support
Game

Embedable game support

Oct 26, 2014 13 comments

Following Humble's Mozilla bundle, we are contemplating embedable game support and would appreciate your feedback.

There is Only Power Released
There is Only Power

There is Only Power Released

Oct 25, 2014 There is Only Power 1 comment

"There is Only Power" first build released for PC, Mac and Web play via Unity webplayer.

StarDiver - Ship to Ship Damage System
StarDiver

StarDiver - Ship to Ship Damage System

Oct 25, 2014 StarDiver 2 comments

Ships are now fully destructible. The damage modeling system supports per-ship-part damage fx, venting atmosphere, debris, ship parts being knocked off...

Chapter 1 Release Announced!
Revenge: Rhobar's myth

Chapter 1 Release Announced!

Oct 25, 2014 Revenge: Rhobar's myth 0 comments

Since the last release (and update) a lot of time has passed. In this time, Revenge got Greenlit and a lot has changed. I added a new Spell-System, reworked...

Jaden Inc - Map Showcase: Tundra
Jaden Inc.

Jaden Inc - Map Showcase: Tundra

Oct 25, 2014 Jaden Inc. 0 comments

Take a closer look at one of the maps in the Jaden Inc. Beta, which is avaliable to download right now!

Curve Generation
Observatorium

Curve Generation

Oct 25, 2014 Observatorium 0 comments

In this post, I demonstrate the curve system I have been developing for Observatorium and highlight potential avenues for evolving the gameplay further.

Time, search and rescue, sleep and injury system
Junkcraft Armada

Time, search and rescue, sleep and injury system

Oct 25, 2014 Junkcraft Armada 2 comments

Ordering your crew to just fight enemies is not enough, sometimes you want to save or protect the injured ones, also a more detailed injury system, time...

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