Quarantime is the first indie game where you play a zombies shepherd ! This is an arcade survival game based on Stress
At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.
Updated the Inventory and Actionbar UI's, added combat mechanics to the game, added slime and various other things.
We've made a new video explaining the power distribution system for interstellar rift.
Good afternoon dear Moddb users. Time has come to show you some new things in our project and to make some announcements.
Missions are “entry points” for the player into the needs of the simulated towns people, and every role a player might take has missions associated with...
A glimpse of light from the depth of the RC Mod's Fortress.
New areas of the park surrounding the Charcot pavilion and the area of access. We are enhancing our culling system to be able to add more detail without...
I've been working on improving the overall game feeling by adding to quite easy systems : story book and vignettes.
One of the problems with developing a puzzle-adventure game is that much of the appeal of the game comes from discovering the unknown. So when it comes...
Here is the first video of our Alpha 0.0.1. This is not the gameplay for the whole game. Every level will have a different one.
Greenlit, UnrealEngine4, Cross-Platform and more !
Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus.
There are important things that can't be avoided in platformers.
We're working on many new updates for the next alpha, but our first reveal is the Bank System and the addition of the Right Click Menu. The Right Click...
This update fixes some more bugs and does some weapon balancing. Also vote for the game mode for the next gather!
A free free-running, double-jumping collectathon with a giant laser! Download the alpha version from Gamejolt.
It's crunch time for Approaching Infinity. Release is about a month away, and my wife and kids are out of town for a few days. So, I'm putting the hammer...
Here is a trailer of this upcoming Return to Castle Wolfenstein mod, to celebrate the evolution of the project to its half on Spring.
Ricardo recaps our April Fools' joke and shows progress on beautifying and cluttering levels he works on.
Fresh news about After Reset's funding status, in-game factions, technologies and concept arts of items.
We sent out the first batch of Alpha keys yesterday! Based on feedback, we will release a new version next week which should be more stable, and send...
Completed our first class preview video showcasing the final player forms! Hope you enjoy it!
I've spent the few free hours I had during the last two weeks designing and painting new objects, enemies and items.
Happy weekend, everyone! We want to squeeze in a small update this week before another week goes by.
We make a new, atmospheric campaign. In this campaign, the player will explore Limansk and its surroundings as well as perform many interesting quests.
The title says it all! Only 10 days left in the Kickstarter campaign and the game needs backers now more than ever! Check out some of the new art, the...
This one is more of a technical change, so I'll keep this factual to get the point across. It has come to our attention that the VDV General Power causes...
The demo for The Legend of The Artifact has been released! I'll give some tips and such here.
Badges are really sweet ways to change up the way you play the game!