Report article RSS Feed Overgrowth Art Asset Overview Video

For this update, I added a few new props to Overgrowth. It's been a while since the last video update. There are a few reasons for the delay. First, I've been working hard on some things I am not really ready to show yet, like pages for the next comic update. Also, I took some time to study graphic design and a new shading style for my concept art.

Posted by jeffr on Jul 28th, 2011

For this update, I added a few new props to Overgrowth (which you can preorder here). It's been a while since the last video update. There are a few reasons for the delay. First, I've been working hard on some things I am not really ready to show yet, like pages for the next comic update. Also, I took some time to study graphic design and a new shading style for my concept art.



Be sure to watch it in HD!

I think the time away from production is paying off. I'm better understanding some of the basic ideas for graphic design, which I'll need for our user interface, and you can check out the shading on my new rabbit armor concept and let me know what you think!

I may still make my concession stand for the arena shops if I get time, but in the coming weeks I'd like to focus on less-mundane assets, like new characters.

You can get a wallpaper sized version of the rabbit armor concept here!

If you liked this video, be sure to subscribe.




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KEEP_IT_UP!
KEEP_IT_UP! Jul 28 2011, 8:10pm says:

love the basket armor concept, also the wip stuff for user interfaces and the props, props can't be boring ever btw. ;)

+8 votes     reply to comment
Chezzlor
Chezzlor Jul 28 2011, 9:10pm says:

A project developed by dedicated and ambitious individuals who are creating their dream universe... well your going to get great results. I cant wait :)

+6 votes     reply to comment
BluishGreenPro
BluishGreenPro Jul 28 2011, 10:27pm says:

Nice! Details like those baskets really help flesh-out the world.

+2 votes     reply to comment
Newbez
Newbez Jul 29 2011, 12:28am says:

very nice :D

+2 votes     reply to comment
Anonymousperson
Anonymousperson Jul 29 2011, 4:09am says:

Baskets are not boring.

They are badass.

+3 votes     reply to comment
Leo_V117
Leo_V117 Jul 29 2011, 2:38pm replied:

Yeah, and think about it... What if you were pinned by a bunch of Rabbits... Baskets can be used as a Shield... And to blind them...

+2 votes     reply to comment
Dra6o0n
Dra6o0n Jul 30 2011, 12:34am replied:

You can stick a basket into a attacker's sword to prevent him from using it properly (or even swing it properly).

You can't do this with wood, stone, branches, etc... Just crafted fabrics and such.

+2 votes     reply to comment
x56erx
x56erx Jul 29 2011, 6:20am says:

basket armor looks nice, waht about a mixed up version including some wood?

+2 votes     reply to comment
Twitwi
Twitwi Jul 29 2011, 9:32am says:

Can you try making the wood behind the decals brighter like Birch, and make the planks wider, just to experiment a little.
Anyway looking good, as always!

+2 votes     reply to comment
Minuit
Minuit Jul 29 2011, 11:45am says:

I could sit and watch these videos and listen to these voices for days.

+4 votes     reply to comment
Piuneer
Piuneer Jul 29 2011, 5:50pm says:

That first sign is awesome! I personally think the design is wonderfully original. Don't be so hard on yourself, although that's always easier said than done.

+4 votes     reply to comment
KeBabKilla
KeBabKilla Jul 31 2011, 2:44pm says:

Love the decals. Just one thing - is it possible to make them dark in the places, where the wooden boards are sticking? It would made them a lot more realistic, because there are now looking a bit like they were in the air. Maybe adding a litle transparency would help

+2 votes     reply to comment
Craka_J
Craka_J Jul 31 2011, 5:02pm says:

Basket armor ftw.

+2 votes     reply to comment
Tedi47
Tedi47 Aug 1 2011, 6:25pm says:

i actually kinda liked the second one, you shouldn't abandon it but use it as decorative wallpaintings. To add a bit variety to the more straightforward/ergonomical third design a by adding a bit more homely designs that don't actively have to serve a purpose.
This would create a more immersive personal connections to citys/buildings and will avoid structures to look too sterile

i hope you can understand anything from my unintelligable blabbering

+2 votes     reply to comment
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