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Created this mod because A) I want to try to implement different Augmented Reality hardware into HL2 and B) I love gunfights and swordfights and decided there should be a modification that lets you personify those two passions with out dealing with the whole death and police thing.

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I know for a fact I'm going to be busy with school but all these ideas I have storming around in my head needs some form of outlet. I have a tendency to work on a single project until I am physically and mentally sick of it so for a change I'll limit my time spent to 60 minutes everyday, and 120min max on weekends. I'll consider it a vacation from my engineering courses. :D

Anyways, here is some ideas floating around from my last mod that I made over Christmas. Nothing really impressive but I'm still just getting an understanding of the HL2 SDK.

Part1:

Part2:


Cheers!

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AlekZanDer
AlekZanDer - - 2,695 comments

Looks fun.

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MechanicalPaladin
MechanicalPaladin - - 585 comments

This mod seems interesting..
...tracking...

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TriXz
TriXz - - 103 comments

Looks interesting, tracking.

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Kasplatt
Kasplatt - - 412 comments

That's actually an awesome idea, the 1 hour a day thing, I'll definitely do something similar. And your project looks cool aswell, good luck with it!

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Eylam
Eylam - - 83 comments

Tracking ... Good luck with this...

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DOLBYdigital
DOLBYdigital - - 623 comments

I agree with the darker test map to make it easier to see your weapons and demos. Good luck with all your ideas, I know the feeling of having too much stuff running through your head ;)

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awesomepossum
awesomepossum - - 997 comments

wall jumping! excellent

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vfn4i83
vfn4i83 - - 692 comments

Looks really interesting; sword you say. Hope to see something like have been made at Zeno clash.

Good work.

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mars3554 Author
mars3554 - - 15 comments

I haven't played that but the last thing I was working on was a 180 quickspin tele-cut. It was really funny with the default crowbar model.

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Dra6o0n
Dra6o0n - - 534 comments

you need to add better wall jump contols so it can be used in reverse too, to dive bomb someone from above... It can depend on momentum, as a jump straight up gives positive momentum to climb walls upwards, a falling momentum and wall jump will help you move towards a direction better, and probably help survive a fall in other modes...


Also, it would be neater to have a wall jump cling and charge ability, so you stay in place for a brief moment, then launch yourself in the direction of your sight.

As for camera controls while wall jumping, i think a automated camera that quickly flips your view around when jumping off walls can help if its intensively first person, but if you mean using guns while walling jumping and aiming, then it has to be set to allow sideway wall jumping then...

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mars3554 Author
mars3554 - - 15 comments

I will keep that in mind when I get into the heavy coding. You are talking about the l4d hunter style pounce right? If my memory is correct, the momentum stacked in the video's build so if you timed your left and rights correctly, you'd exceed what was valve deemed a safe velocity for the engine and with a telejump wound up on outside of the box ;D

As for the camera system, I am working on (top secret!) hardware and I don't want to say too much right now. I am a huge "The Specialists/Opera/AHL" fan so rest assured it will be intensively first person with freedom of movement!

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BcForCe
BcForCe - - 922 comments

around the masss number insidant? wats taht bro>?

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mars3554 Author
mars3554 - - 15 comments

masss number? I'm not sure what insidant means.

m=d*v? argon-39.948?

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JohnnyMaverik
JohnnyMaverik - - 469 comments

This looks metal O.o

But in a good way...

However: "Coming 2013"

Exactly how big is this project guna be?

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Oxegen_gamming
Oxegen_gamming - - 172 comments

is all the coding cfg? if so howdo i do that kinnda thing?

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