Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1
Posted by s87 on Sep 16th, 2010
All dialogues in Oasis 1.1 feature voice acting and lipsync! While this meant some considerable additional work, we're sure it will make the game world more vivid and atmospheric. Sample, anyone?
Our Dialogue System has experienced a steady refinement process since we presented a first prototype back in March this year. For starters: Crysis Wars doesn't allow the effective implementation of nonlinear dialogues, so we designed our own system based on XML files.
Visible improvements include support for Depth-of-Field effects and tweaked camera perspectives (thanks for the feedback on those!). Under the hood the system now supports instanced dialogues (what means you can play more than one at a time - will become interesting in busy streets as soon as the AI system is mature enough), localization, and different dialogue types, e.g. some that take control of the camera and some that rotate and move the actors in a proper distance.
Here is some good news for our non-English-speaking audience: Oasis 1.1 will feature French and German subtitles and journal entries!
To ensure a good quality, at least 2 translators are working on each language and the other French-/German-speaking developers are also looking over the text from time to time. The translation process is managed using an online service called Web translate it, that has useful features such as comments, listing untranslated lines, proofreading and of course exporting the data into a format that can be used ingame.
While Crysis Wars offers a localization system based on spreadsheets we... ah you know how that goes - we created our own one ;)
If you'd like to see open Outcast translated to your language, and think you may help us out there, don't hesitate to check out the job listings!
No big deal, simply use the freely available Crysis Wars Trial to run Oasis 1.1 as described here. Oasis 1.1 hasn't been released so why bother about that already, you may ask? Well the demo is about 5.5GB in size and the additional patch is another 0.5GB. You may want to start downloading already so you can give it a try on release day. Still not convinced? Hm... what about upcoming features? You're right, planned stuff is no reason to try Oasis 1.1 right now... but anyway ;)