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No More Room in Hell Update 1.03 is now live! Check it out!

Posted by Dman757 on Feb 29th, 2012

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A few words from Maxx:
It's been a while, but our 1.03 update featuring the Survival gamemode is finally here! Lucky for you, now you get to experience some big improvements, additions and changes to No More Room in Hell. We hope that you all enjoy 1.03 and everything it brings along, and we would love to hear what you have to say about it! We are building NMRiH incrementally, one little bit at a time and we want all of you to be a part of that process. Come join us on our forums and be heard! We are often directly involved with the community, and any bugs you might find, ideas you might have or even just stories of your experiences playing the game are all very much appreciated and encouraged.

Just remember that No More Room in Hell is a constant Work-In-Progress; anything and everything are subject to change. Many elements of the 1.03 patch for example are simplified concepts, prototypes of larger ideas that will grow and improve with your feedback. Many of the changes in 1.03 are based on the extensive feedback we received regarding earlier versions, so come talk to us!

Full Client Download Locations:

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Patch Download Locations:

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Video overview of Survival

nms_flooded Screen Shots:

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1.03 Changelog


  • Added Survival Gamemode
  • Added "nms_flooded" map by Vincent
  • Added Woodman's Hatchet melee weapon
  • Added Mossberg 500A shotgun
  • Added Helicopter supply crate
  • Added Player and Zone supply items
  • Added "Jive" as a playable character
  • Added Two additional zombie models
  • Added Maglite "dual wield" support for the crowbar, hatchet, lead pipe and machete
  • Added Tactical reloads and ghost loading
  • Added Two commands, 'refresh_postprocess' and 'refresh_screenspace' that can be used to fix the screen going black
  • Added Video on game launch.


  • Rebalanced melee weapons based on player feedback
  • Changed zombie health and damages
  • Improved zombie AI and behavior
  • Fixed missing sounds for some weapons
  • Fixed some crashes during map changes
  • Enabled local pathing for zombie npcs
  • Updated numerous particle effects
  • Re-recorded all player voice commands
  • Increase infection length to 90 seconds and play infection sound at last 45 seconds of infection
  • Increased Phalanx pills cure time to 3 minutes
  • Removed chainsaw from random melee weapon spawning entities
  • Player pain sounds are no longer distance-variant
  • Certain console commands now require sv_cheats
  • Shove damage is now factored into sv_friendly_fire_factor

Good luck out there!
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Mapping Info!

We have a few things going on for mappers in the next few weeks. First off we will be having a mapping competition with some specified theme to be determined. Second we will be opening a public submission process for community made maps to be included into the main build, details and requirements will be announced with he mapping competition. Finally as always we are looking for mappers and modelers to join our team. If you are interested send us an applications to or directly on our forums.

Now as for mapping survival maps as introduced in 1.03 we have a short tutorial on setting up your map in hammer on our wiki located at this link.

Social Media Links:

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Post comment Comments  (0 - 50 of 86)
vincent074 Feb 29 2012, 9:24pm says:

February release!

+10 votes     reply to comment
Mr_Cookies Feb 29 2012, 9:24pm says:

(Click's the invisible thumbs up of the post)

+13 votes     reply to comment
Dman757 Author
Dman757 Feb 29 2012, 9:35pm replied:

You could thumbs up this link:

+3 votes   reply to comment
Mkilbride Feb 29 2012, 9:32pm says:

Can't freaking wait to play some survival. Always super fun.

-3 votes     reply to comment
Blakluma Feb 29 2012, 9:33pm says:


+7 votes     reply to comment
Xendrid Feb 29 2012, 9:46pm replied:


+7 votes     reply to comment
ChuckNrs Feb 29 2012, 9:56pm replied:


+7 votes     reply to comment
Rexyer Mar 2 2012, 7:43pm buried:



-6 votes     reply to comment
Point. Mar 3 2012, 2:28pm buried:



-6 votes     reply to comment
DavetheZombieSlayer Feb 29 2012, 10:03pm replied:


-4 votes     reply to comment
xalener Mar 1 2012, 12:16am replied:


+3 votes     reply to comment
Dr.VX Mar 1 2012, 12:51am replied:


+9 votes     reply to comment
Grimreaper905 Feb 29 2012, 9:33pm buried:


Why is it a torrent and not regular dl?

-8 votes     reply to comment
FW:TOW_Hakre1 Feb 29 2012, 10:53pm replied: +4 votes     reply to comment
kijebe Mar 1 2012, 6:40am replied:

i failed :(....

i kid, i kid

+1 vote     reply to comment
ZaliaS Mar 2 2012, 9:03am replied:

Just get it on Desura brah!

0 votes     reply to comment
Mkilbride Feb 29 2012, 11:24pm buried:


Pretty fun!

Hmm...I dunno though, it gets pretty rough and ammo is way to sparse.

-5 votes     reply to comment
slayersarge Mar 1 2012, 12:52am says:

The game is still way too hard, survival seems to be the most heavily balanced mode to play right now. I would pay for them to go back to the old zombie spawning system as this new one is just impossible. Theres a fine line between difficulty and fun factor. With the **** load of zombies there are fun factor goes way down.

+5 votes     reply to comment
Andrey(Rus) Mar 1 2012, 1:09am replied:

Have you ever heard about Left 4 Dead? Play that, this is what you need, bro...

+3 votes     reply to comment
slayersarge Mar 1 2012, 1:34am replied:

Nah seriously, this game is far too difficult. I love this mod to death but ever since they moved past 1.0 it got worse.

+4 votes     reply to comment
Mkilbride Mar 1 2012, 1:37am replied:


I'd say it needs tweaking, but isn't awful by any means.

I do rather hate clearing a room, looking in another direction, then turning around and seeing 3-4 zombies in the room I just cleared; especially since there is back-tracking...

Doesn't help that you have to use melee alot, and it's pretty flawed right now...

+6 votes     reply to comment
biodude Mar 1 2012, 6:56am replied:

It isn't that bad lol, just takes a little practice, you cant just spray your infinite uzi ammo or something :P

+4 votes     reply to comment
plasmasword Mar 1 2012, 10:33am replied:

I agree with that, but sometimes the melee system is acting weird. Sometimes you just one shot them, sometimes it takes 6-7 hit with a lead pipe in the head to kill them...

+5 votes     reply to comment
DarkerMonkey Mar 1 2012, 3:34pm replied:

jea max 2 direct hits to da head with a melee weapon such as a lead pie, but you do know the fresher zombies don't have as rotten skulls as older zombies?

+1 vote     reply to comment
Bluehawk Mar 1 2012, 4:19pm replied:

Don't eat that pie! It's got lead in it!

+2 votes     reply to comment
moomind1 Mar 7 2012, 6:59am replied:

i find the game FAR to easy expecially if you all have mics i find my self blowing through a map in 10 minutes :D

+1 vote     reply to comment
arieas Mar 6 2012, 9:44pm replied:

I find a little difficult too, the damage seems a bit unbalanced. I kept dying a lot than I expected after just maybe 3 hits. Machete dealt with the zombies well, pretty sure I got a headshot though with a handgun but still needed to finish it off with two hits of the wrench. Yet to actually play it on a server with others, so maybe that'd help a lot. :p

+1 vote     reply to comment
slayersarge Mar 1 2012, 1:37am says:

Oh wow, the double barrel is playing the old animations now. When its empty and your reload it doesn't eject the shells like last time.

+1 vote     reply to comment
[nmrihdev]-Maxx Mar 1 2012, 2:00am replied:

Yeah that was accidental! Sorry about that, it will be corrected

+4 votes     reply to comment
Mkilbride Mar 1 2012, 2:44am replied:

Also noticed sometimes, while boarding stuff up, I get stuck in the boards...and have to break them to get lose again. Frustrating. Also, board height makes it hard to shoot zombos through them, as you destroy your own boards, quickly making it far more effective to just place one board, which looks kinda stupid. :P

They break, quite easily, to. I unno. If they have such low HP, allow us to place more than 2, at least 6. :P

+1 vote     reply to comment
slayersarge Mar 1 2012, 3:35am replied:

Also that weird M16 reload bug still happens, when reloading with a certain animation doesnt display how much ammo is left.

+1 vote     reply to comment
Tottel Mar 1 2012, 5:58am says:

Fantastic news!

-Rebalanced melee weapons based on player feedback
-Changed zombie health and damages

How exactly were these tweaked? Stronger melee, weaker zombies with more attack?

+1 vote     reply to comment
palmande Mar 1 2012, 5:59am says:

Steam says that, connection to Steam VAC servers could not made. :( help plz!

0 votes     reply to comment
palmande Mar 5 2012, 1:15pm replied:

Someone HELP ME!!

+1 vote     reply to comment
reece44 Mar 1 2012, 6:09am says:

Ah, another reason to leave my PC open to download stuff.
Nice to see that you guys take in feedback from the players.
Will test this out once I finish redownloading on desura (wont update for some reason)

+4 votes     reply to comment
Dr.Goupyl Mar 1 2012, 7:23am says:

Hell yeah ! back to business !

+2 votes     reply to comment
gizzle Mar 1 2012, 9:24am says:

Nice video explaining new features ! Dling :)

+1 vote     reply to comment
underdog123098 Mar 1 2012, 9:29am says:


+1 vote     reply to comment
CamperCZ Mar 1 2012, 10:27am says:

Was you already thinking about re-work respawning system in Objective Maps? Because far as I know there is only in all 3 maps only one respawning, in broadway I think, and it is like pretty soon after map start. So if I die little latery I must look whole level at guys how are they gonna die. But also thanky for that update. Good luck in future updates or/and mods

+1 vote     reply to comment
Griffo619 Mar 1 2012, 11:16am says:

Are the National Guard still going to be in this game or have they been canceled?

+2 votes     reply to comment
Buckshot20 Mar 1 2012, 11:47am replied:

They have not been canceled. The National Guard will come eventually, most likely to be implemented into Survival.

+2 votes     reply to comment
Griffo619 Mar 1 2012, 5:38pm replied:

Awesome. Are they still going to be enemies or will there be a chance of meeting friendly National Guard troops?

+1 vote     reply to comment
[nmrihdev]-Maxx Mar 2 2012, 10:17am replied:

That is up to the level designer. They will be able to set the National Guard to Hostile, Neutral or Friendly.

+2 votes     reply to comment
luqadoo Mar 1 2012, 11:18am says:

For some reason I can't join any servers, it just says 'invalid server ID ticket'. It's really anoying.

+1 vote     reply to comment
Buckshot20 Mar 1 2012, 11:48am replied:

This should fix it.

+2 votes     reply to comment
AydinDubstep Mar 1 2012, 1:01pm replied:

Had the same problem, trying out the method described in link above, fingers crossed!

+1 vote     reply to comment
Xendrid Mar 1 2012, 3:04pm says:


Give your feedback here:

+1 vote     reply to comment
death5421 Mar 1 2012, 4:23pm says:

i am so happy right now you have no idea.

+2 votes     reply to comment
Shadow4708 Mar 1 2012, 9:04pm says:

in the trailer there was a chopper how do u get the chopper in gampley

0 votes     reply to comment
[nmrihdev]-Maxx Mar 2 2012, 10:17am replied:

It comes every three waves, or if you have the flare gun, just shoot it up in to the sky.

+2 votes     reply to comment
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