Post news Report RSS NMRiH Beta 1.02 &1.02b Release

Hello again! We've been hard at work on this latest patch the past few weeks. We have optimized and fixed quite a lot of issues that have been reported to us. In next few weeks we have planned some special things for community members and map makers so stay tuned for that!

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Hello again! We've been hard at work on this latest patch the past few weeks. We have optimized and fixed quite a lot of issues that have been reported to us. In next few weeks we have planned some special things for community members and map makers so stay tuned for that!

Please note: We have edited/renamed/moved and modified quite a lot of files such that we won't be having a patch but only the standalone download. Sorry for the inconvenience please be sure to delete the previous installation if you are manually installing the mod. Also please INSTALL THE HOTFIX BELOW or else your game will not work.

Help us win mod of the year!

Mod of the Year Awards
It doesn't end here! In ~10 days if nominated we will be within the top 100 games! From there we get the chance to be voted as mod of the year!
The real voting phase has started! Thank you all for nominating us! Now please help us and vote for the top 100!

Download Locations:



Hotfix 1.02b

Hotfix is required to go along with the above download. Please install hotfix after you have installed the 1.02 download.


1.02 Change Log:
Code:

  • Objective glow outlines now display properly
  • Zombie pathfinding now uses nav meshes
  • cl_stickyironsight 1 bug fixed (this means you can fire while holding down your is key if ironsight mode is toggled)
  • Introduced new method of zombie spawning (more intelligent and gives more control to mappers)
  • The Sako 85 scope isn't as finicky now
  • Player collision reintroduced in response to accidental FF
  • Developers will now show up with (DEV) next to their name on the scoreboard in order to prevent players from imitating team members.
  • Tweaked stamina drain and regeneration rates
  • Max stamina is tied to player health
  • Shoving now costs more than what would regenerate in the cool down time
  • Players cannot throw props with the Use key (they'll just drop in place)
  • Fixed some crash issues
  • New graphical effect for Sako 85 Scope
  • Some network optimizations (still ongoing)
  • Fixed player list functionality in main menu

Sound:

  • Updated firearm sounds
  • Added new child zombie sounds
  • Added new runner zombie sounds
  • Added phalanx usage sound
  • Added maglite sound
  • Fixed bash sounds for pistols

Art:

  • Optimized textures and material
  • Added LODs to some zombie models
  • Added new child zombie model
  • Added flare gun ammo model

Maps:
nmo_broadway:


  • Updated spawn area
  • Tweaked ammo and weapon amounts
  • Removed the stair building objective and added a door key objective in its place
  • Optimization
  • Reduced number of gas tanks in fastex truck and made them non solid to players
  • Gun shop padlock workaround fixed
  • Fixed some areas where objective items can be thrown into out of reach places
  • Added color correction

nmo_cabin:


  • Updated spawn area
  • Tweaked ammo and weapon amounts
  • Added objective glows to the welder and the accompanying door that it's supposed to be used on
  • Readded planks to the cabin's front door
  • Fixed the boat not appearing in the boathouse
  • Fixed areas where objective items can be thrown into out of reach areas
  • Fixed area_portal error at the cabin's front door
  • Tweaked zombie amount in certain hallways
  • Added color correction

nmo_chinatown:

  • Tweaked ammo and weapon amounts
  • Slightly changed the path to the ladder button objective

1.02b Change Log:

  • Fixed broken objective on nmo_cabin
  • Game title should not show up as devbuild anymore
  • Fixed rifle's opaque scope

Misc Notes:
*As a temporary fix for if you start lagging in open areas, try changing the following console settings:
rate 60000
cl_cmdrate 30
cl_updaterate 30

Also we are aware of some issues with melee weapons and various other things. Thus we are still in beta and we ask for your patience


Social Media Links:
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Post comment Comments
macacos2
macacos2 - - 525 comments

Sweet! Downloading.

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KiiNG
KiiNG - - 352 comments

Just have to wait for all those delicious servers to be updated :D

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MARiN3
MARiN3 - - 713 comments

great tommorrow i am gonna play this

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MindRiot
MindRiot - - 1,843 comments

this is a really good mod but for me i dont think you have achieved enough to warrant mod of the year :/ it hasnt done enough yet. You can vote down if you like but its my opinion

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SotaPoika
SotaPoika - - 170 comments

Well then don't copy our content to your mod and present your maps like it was your stuff (I don't care if you mention it's our content, it's still damn stupid). You simply don't show off your mod with other's content, am I clear?

Seriously, I was first gonna let your comment go as "every one has opinion, some weigh more than others..", but when I checked the map-screens of your mod, it just exponentially raised your level from "whatever" to "totallyNOTcool".

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MindRiot
MindRiot - - 1,843 comments

(buried)

well you cant judge our mod against this mod due to the fact we haven't even been around that long. If you read the description i did mention we used some picked by the mapper. Im not saying this is a bad mod in fact first time i played the mod i thought it was awesome too its just there are problems like i haven't seen any admin control server wise much yet and there are still a fair few bugs. I really like this but i don't think its mod of the year material yet. Maybe it was a stupid thing to post the comment but i didn't think it needed insulting. It is rather a bad move to compare my mod against this is its my first mod i know this is better than it at the moment and we used some of your models as place holders as i get around to making the assets for my hospital map and i will be retexturing it. If you have a problem with that i will not use the models or textures you have i didn't think it would be a problem and i am sorry for the trouble caused.

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Mkilbride
Mkilbride - - 2,784 comments

Wow dude.

One of the oldest HL2 mods, finally released, and it shouldn't even be nominated?

Asshat.

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MindRiot
MindRiot - - 1,843 comments

how does oldest mod warrant mod of the year? i just said i didnt think it deserves mod of the year everyone has their opinion

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yoyobeerman
yoyobeerman - - 74 comments

think before you post... dickwad

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

Wooooowwwwww buddy look at the balls on you.

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Warrow
Warrow - - 151 comments

I'm not gonna lie, I'm pretty disappointed too. You say it's one of the oldest mods for HL2... Then why the hell does it have three maps? Why the hell is it buggy and unplayable for a lot of people.

I could go on, but I'll leave it at that... I'm not saying it's bad... I'm saying it should be so much better.

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Dman757 Author
Dman757 - - 267 comments

I don't think you realize how flaky people can be. Over the ~3 years we worked on this we have had at least 20 different mappers. Of all those mappers only a few have stuck around and worked consistently. This isn't only true to mappers it happens with every department (art, programming, modeling, sound, etc.)

This is an issue that plagues most mods. We are lucky because a lot of the time mods won't ever find someone who will stick around and their project ends up dying off.

Reply Good karma+5 votes
yoyobeerman
yoyobeerman - - 74 comments

your moms pussy lips should be so much better, ohhh! >=P

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yoyobeerman
yoyobeerman - - 74 comments

iron sights in a source engine mod?? Blasphemy!!

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Zorrentos
Zorrentos - - 1,323 comments

Amasing to see that this mod was finally released ... Seems like it was always there in the shadows all theese years, so it's a real joy to see that the teams work paid off!

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thecuteturtle
thecuteturtle - - 92 comments

COLOR CORRECTION FTWFTWFTW

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