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Car-Poral keys is basically on Source 2013! Also weapon models, and we need a coder.

Posted by Dreadmask on Jul 6th, 2013

So Carporal Keys is more-or-less on Source Engine 2013. A couple of bugs here or there are somewhat hindering progress, however we are certain that the overall benefits of the new Source version will make these impediments worthwhile.

I have been working on a guitar model which is based off my real life ESP LTD MH-1000NT, which will be a melee weapon for a few Carporal Keys areas. (Apologies for the Garry's Mod screenshot)

The first two chapters of the mod are currently in developer alpha testing, with a few bugs to be fixed and models to be made before we release the beta to close friends. Public beta testing will most likely not occur, as we have plenty of testers at the moment, and the mod is not even half way to complete.

Also, here is an old version of the first room encountered in the mod. The puzzle is fairly simple, so watching it probably won't ruin anything at all.

Also, we have a number of positions available, should anyone wish to join Nautical Ninjas.
These positions include:
Environment/character/model texturer
(A competent!) 3D Modeller
A programmer (vital)

Should any of these be you, feel free to pop us an email or message.
Originiginal chips shouldn't be chucked out.
Til' next time.

Post comment Comments
March_In_August
March_In_August Jul 6 2013, 11:37am says:

Needs more crates.

+2 votes     reply to comment
MoopTheLoop
MoopTheLoop Jul 8 2013, 4:38am replied:

You can buy more crates through microtransactions.

+2 votes     reply to comment
Шill
Шill Jan 6 2014, 11:05am replied:

Made my day

+1 vote     reply to comment
UBCS_Recruit_Muffin
UBCS_Recruit_Muffin Jul 6 2013, 1:33pm says:

This looks pretty good, I'm going to download this for sure when it's finished

+1 vote     reply to comment
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