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Report article RSS Feed Newest Dwarf Fortress Release: Version 0.34.11

This article covers the list of tweaks and bug fixes in the newest Dwarf Fortress 0.34.11 release.

Posted by Kamin on Sep 3rd, 2012

As the Desura version of Dwarf Fortress has finally been updated to the newest, 0.34.11 release (after being stuck with 0.34.02 for quite a few months), it is only prudent to include a list of the newest bug fixes and tweaks included with the update. Strike the Earth!
-----------------------------------------
Major bug fixes
   (*) Stopped crash from forbidden or otherwise lost containers in haul jobs
   (*) Stopped crash from naming routes when no routes are present
   (*) Stopped crash from renaming non-squads in the military screen
   (*) Stopped adventurer from turning into an underground creature when solid ground for placement couldn't be found
   (*) Stopped children from having missing/damaged clothing thoughts

Other bug fixes/tweaks
   (*) Stopped dwarves from walling/isolating themselves oftentimes
   (*)
Worker chooses the closest tile instead of preferring tile at the top
left of each designation job location (they don't use path distance, nor
does this impact global behavior like choosing which designation job is
picked overall)
   (*) Removed ramps near natural waterfalls
   (*) Added confirmation for burrow deletion
   (*) Added generic armor options (like those in the default uniforms)
   (*) Stopped haulers from wandering in loops in certain circumstances
   (*) Stopped removed constructions from injuring dwarves
   (*) Stopped dwarves from looping between civ/squad equipment if they can't follow their orders
   (*) Allowed dwarves to ride/push minecarts even when they don't have walking access to destination
   (*) Made dwarves equip items based on clothing layering order (there can still be conflicts if some items are already worn)
   (*) Made dwarves eat from backpacks/drink from waterskins earlier
   (*) Made armor objects count for missing clothing thoughts
   (*) Made dwarves drop equipment extra equipment more promptly when they are hungry/thirsty
   (*) Stopped empty bags from popping out of minecarts
   (*) Cleared kill orders when completed (they can take a few extra clicks to clear up)
   (*) Non-fire-immune creatures will dodge out of hot squares
   (*) Fixed extra flashing _ problem when naming routes
   (*) Random seeds can now be typed up to the proper number of characters
   (*) Auto-assign new baby animals to mother's pasture/pond
   (*) Stopped certain game actions from advancing when designations are placed
   (*) Added indication of items which are already assigned in specific item assignment on military screen
   (*) Stopped objects from being forbidden on enemy deaths if they are associated to fort military equipment
   (*) Made command line world gen exit without forcing a key press confirmation
   (*)
Made command line understand quotes so that parameters with spaces in
their names can be used (doesn't seem to work on linux/osx, not sure how
to fix)
-------------------------------

And there you have it, fellow DF-ers; hope you enjoy! And of course, as always, please feel free to stop by our own Desura Dwarf Fortress Fanpage [ Desura.com ] or Bay 12 [ Bay12games.com ] for other Dwarf Fortress news!

Post comment Comments
HartLord
HartLord Sep 4 2012, 7:39am says:

You need to step up your game, Kamin, this has been out for over two months!

+2 votes     reply to comment
Kamin
Kamin Sep 4 2012, 9:10pm says:

Yeah, but it wasn't updated on Desura until a few days ago. That, and it came out RIGHT after my last article (which combined two versions because of how quickly THEY were released, which was immensely annoying). Truth be told, I didn't realize how long this new update would take, as in the past they tend to come out once every two weeks or so. This next version is REALLY overhauling the game, and there's not a solid projected time for when the next update is coming out. So there you have it, Lord Hart!

+3 votes     reply to comment
RoguelikesEsp
RoguelikesEsp Aug 4 2013, 2:33am replied:

Cool profile picture dude.

+2 votes     reply to comment
Wanhus
Wanhus Sep 5 2012, 10:44am says:

If dwarf fortress did the same thing in kickstart as ADOM did at indiegogo, I would toss my money at it and I bet others would too.

+2 votes     reply to comment
Kamin
Kamin Sep 5 2012, 1:00pm replied:

I'm sure a lot of people would. Toady is already making approximately 40-50k USD/year on donations alone through Bay 12, though. It's been discussed a lot on the boards. From what I've seen, the consensus thinks DF isn't quite an appropriate Kickstart, given that it's been around for years and Toady already programs it full-time. He's able to live decently enough, and people that love the game enough check out the site and donate through that :-)

+4 votes     reply to comment
RoguelikesEsp
RoguelikesEsp Aug 4 2013, 2:41am says:

I just can't believe this game is free.

+1 vote     reply to comment
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