Yes, that's right! Action Quake Classes 4.0.500 has released!
Why .500? Well, the latest WAS 4.0, but I found around 5 errors dealing with the version information in-game, so I released the fixed dll back at Paril's Projects.
Anyways, here are the main features added into this version:
- Blood Splatter
- Bholes server variable
- Reduced falling damage by more than before, is a bit more realistic than before
- Day/Night cycle! Turns from FullBright (A) to Pitch Black (Z).
- Flashlight (Well, with the Day/Night, you'll need it...)
- Class stability increased (Changed a few codes for the switching mechanism (takes a couple milliseconds longer), and EndObserverMode() was done a bit better
- All health now replaced with "Bandages".
- Got the scope working. Sniper now comes with Scope.
- A new variable for you cvar lovers
- Some new things I've made quickly in Commands
- Footsteps Variable (Told you I'd do it ;) )
- MELEE ATTACKS!!!! Knife is implemented. Also, use the hands now. They aren't TOTALLY useless ;)
Also, have a sneak peak at 5.0:
- New gib function. Whenever you die, gibs are spurted out as usual. But a random chest/head will come out. Shoot it a couple times to reveal... More gibs!
- Random Earthquake Generator! 7-10 realtime minutes for activation, 10-20 seconds of lasting time.
- Player_Die() function when you change classes. Note: When you spawn in first as a spectator, you will get +1 score (ONLY ONCE), so that you will start at 0 when you first spawn in.
Anyways, go download 4.0 client/server files, and then download the 4.0.500 DLL upgrade.
They shake the level. Just like a normal earthquake.. And no, there was never a cvar. I wish there were, but with the engine, I don't think I can. I will make a cvar for changing both time limits though :)
Wow that sounds cool, what do the earthquakes do? Just shake the screen? Do you move around or something? Is there a cvar for how powerful they get?