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This week Aubrey shows off a new weapon in the engine, along with the modeling steps it takes to get it there. He also did more work for the Snowblood Paladin in-game character.

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This week I show off a new weapon in the engine, along with the modeling steps it takes to get it there. I also did more work for the Snowblood Paladin in-game character.

Be sure to watch it in HD!


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Finding a good way to consolidate the different clothing meshes and textures onto one mesh and one texture has turned out to be a fairly tricky problem that I already spent a day or two trying to solve. I still have some ideas, but so far I haven't hit on a really good solution.

Next week I will be working more on some terrain, and hopefully finishing up this character!




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salty88
salty88 - - 11 comments

nice work!

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deniel777
deniel777 - - 91 comments

Very much good work! 3D-> You made it with graphical feather?

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Jokerme
Jokerme - - 1,170 comments

Spot on! I was trying to learn more about work flow of high poly - low poly model creation/detailing process.

I'm using low poly modelling --> unwrapping --> high poly modelling ---> texturing flow but I wanted learn about high to low process for a while now. Looks like it works nice too. But I'm still not sure about which way is the best way for which models.

Thanks for sharing.

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jstubbles
jstubbles - - 286 comments

Great work, Ninjas. Any reason you prefer Mudbox over ZBrush? Or is it just a matter of it being easier and less bloated?

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Ninjas
Ninjas - - 3 comments

Zbrush seemed weird and complicated at the time. Also, Mudbox had just come out with a new version when I bought it. I still think that ZBrush is weird, but it clearly has much better tools than Mudbox. I have been thinking of trying out 3DCoat too. The re-topo tools look awesome.

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9heads
9heads - - 247 comments

Very nice.

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deniel777
deniel777 - - 91 comments

I learn Zbrush but it is very weird and different than other 3D programms.Mudbox is easier than Zbrush? If it is, I will change to this.

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KiiNG
KiiNG - - 352 comments

Tutorial about how you make you 3d models? pahlez :D

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Valuga
Valuga - - 27 comments

Funny i always start with low poly make it final and then create high poly based on my low poly.. xP

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