Post news Report RSS New Overgrowth alpha video

Here is the latest Overgrowth alpha video log! This week features an epic AI team brawl.

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We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added character teams
- Added wolf claw slap attack
- Added thrust punch attack
- Added haymaker hook punch attack
- Much faster ragdoll physics
- Much faster character logic and animation for NPCs
- Character spawn points always visible in editor
- More accurate arm and leg physics
- Tweaked bone weights so hard armor doesn't stretch
- Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
- Ragdolls go to 'sleep' faster (stop using CPU when they stop moving)
- Temporarily disabled rigging editor
- Fixed center of mass bug (caused wolf collision errors)
- Animations can override soft bones (needed for crisp punch animations)
- More script comments by Endoperez

Feel free to support us by preordering Overgrowth!



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Post comment Comments
GossamerSolid
GossamerSolid - - 162 comments

This game looks really amusing. If I run into some extra cash I might just pre-order it :)

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jeffr Author
jeffr - - 383 comments

Thank you sir :)

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Halfmoon
Halfmoon - - 113 comments

Already saving up for this game.

Having high expectations for this to be a high quality game :V

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Anddos
Anddos - - 390 comments

(buried)

why would i preorder something that's never going to be released?

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VulpineComplex
VulpineComplex - - 401 comments

Meh, I give it a 2/10. Troll harder.

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Blaise90
Blaise90 - - 82 comments

another wonderful alpha, nice job, hope you guys will win the indie of the year contest. :)

Wolfs ftw

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Greatdictator
Greatdictator - - 62 comments

Quick question is it really nessecary for the NPC charchters to generate the slowdown effect i mean , its nice when just the charchter does it but this way it only seems to unnesecarilly slow everything down way too much , and the sound effect gets abit annoying then

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Lagahan
Lagahan - - 65 comments

Damn this game looks like its gonna kick ***! One thing though, how big do you expect the download to be? (damn download cap)

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Savci
Savci - - 385 comments

The wolves' fighting technique is really quick, almost like the rabbits - they even use their feet a lot.

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Intolerance.dll
Intolerance.dll - - 198 comments

just 10 words
icredible, mindblowing, badass, fantastic ,brilliant,
amazing, awsome, great, super duper, geilomat

its somthing diffrent and tahts waht the game world needs between all those comercial orientated programs

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AdrianL1996
AdrianL1996 - - 467 comments

So, in the campaign it will be Turner and his allies vs. the Rabbit Gaurds who will be vs. Turner and the Wolves, who are vs. the Rabbit Gaurds and Turner.

Can we expect any backstory etc. to how this war started between the Wolves and Rabbit Gaurds? Of course, Turner doesn't need any explanation to why he needs to fight them.

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AUG_DUDE
AUG_DUDE - - 4,124 comments

new alpha already? wow

and btw, we have the wolves now >:3

damn, as the progress is made, the game gets even better!

tested it, no words, it's nearly perfect.

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jjawinte
jjawinte - - 5,067 comments

This could've easily been titled, " 101 Ways to Get Spanked " ! Great presentation.

Interesting update as always. The animation and physics improvements look terrific, as do the additional attacks ( love that wolf claw slap ! ).

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Paxton
Paxton - - 394 comments

The wolves look pretty awesome, though there wasn't much actual death going on. WOLF CLAW SLAP!

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