Report article RSS Feed New Overgrowth a197 video devlog

New features including an arena level with progressive difficulty, GPU character skinning, scripts can attach items to characters, split challenge level and versus mode scripts off from level script, level scripts can use string message passing instead of function calls, added transparent placeholder objects, added placeholder and pathpoint objects to spawner utility tab, added alt-drag copy support to connectable objects, and more!

Posted by jeffr on Feb 7th, 2013

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added arena level with progressive difficulty
- Added arena level to campaign menu
- Added GPU character skinning
- Scripts can attach items to characters
- Split challenge level and versus mode scripts off from level script
- Level scripts can use string message passing instead of function calls
- Added transparent placeholder objects
- Added placeholder and pathpoint objects to spawner utility tab
- Added alt-drag copy support to connectable objects
- Fixed Mac crash when loading levels with groups
- Fixed Windows zlib.dll issue (error 0xc0150002)
- Fixed Linux SSE memory alignment issue
- Fixed deleting characters during combat
- Fixed shader live update
- Fixed object parameter saving and loading

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
Macrobius
Macrobius Feb 7 2013, 2:15am says:

I like the arena idea. And welcome back to doing overviews :D

+6 votes     reply to comment
animastudio50
animastudio50 Feb 7 2013, 6:20am says:

Looks fun :)

+2 votes     reply to comment
Hangman2TW
Hangman2TW Feb 7 2013, 6:26am says:

Love the arena idea, maybe something to make the sides more dangerous?

+2 votes     reply to comment
BluishGreenPro
BluishGreenPro Feb 7 2013, 6:34am says:

Funny, I just rewatched the previous vid not that long ago... Great to see you're back!

+2 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Feb 7 2013, 12:45pm says:

Enough awesomeness, im buying it.

+1 vote     reply to comment
Taco_Guy
Taco_Guy Feb 7 2013, 3:12pm says:

So can we make our own arenas for the gladiator fights?

+1 vote     reply to comment
reok
reok Feb 7 2013, 4:40pm says:

Awesome as alwways :)

+1 vote     reply to comment
FJS
FJS Feb 7 2013, 6:53pm says:

Id like to play on the arena side by side with a friend via LAN or Internet. That would be fun.

+1 vote     reply to comment
MajorBloodBath
MajorBloodBath Feb 7 2013, 10:45pm says:

Looks great! Can't wait for the finished game to come out.

+1 vote     reply to comment
putrid_being
putrid_being Feb 8 2013, 6:37am says:

Random idea. Give the option of playing the mode mentioned in a Virtua Fighter type of environment aka you get knocked out or get ringed out. It would be interesting if the AI was done right. It would also be a whole lot of fun if playing with another person.

+2 votes     reply to comment
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