Post news Report RSS New Overgrowth a185 video devlog

New features including a challenge end UI, NPC teams, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added challenge end ui
- Fixed bug that could cause "Error converting utf8 string to utf16" message
- Fixed bug in OnSameTeam check
- Updated angelscript to 2.24.0a

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
RedkixGames
RedkixGames

Looking good. Can't wait for the full version!

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kijebe
kijebe

are the teams going to be the different animals, or good old fashion red vs blue?

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Sionfel
Sionfel

I don't think it'll be that superficial. In Lugaru you fought raiders (who were rabbits) and wolves. My guess is that it'll be more or less based around like political allegiance rather than by race or by color.

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Arcones
Arcones

I was waiting for the Turner and the white rabbit to hi-five at the end.

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Chompster
Chompster

1:07 no kills?

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Pabo
Pabo

I think it's greyed out (well, in this case, "greened" out). Compared to "Flawless" and "Never Hurt", it has a darker color. Which is logical, since the mission's name is "Defeat all enemies" and killing no one is impossible for this type of challenge.

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elite879
elite879

At last, we have team allegiance editing! Thank you very much.

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BluishGreenPro
BluishGreenPro

Would it be possible to make it so that if you fight alongside NPCs in a situation where multiple factions are fighting, then they do not attack you?
"An enemy of my enemy is my friend"

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macacos2
macacos2

That doesn't sound like it's a difficult thing to do. Maybe you should mod it.

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BluishGreenPro
BluishGreenPro

Hm, I know it couldn't be tooooo hard, but I'm just that bad at moding that I don't think I'd be able to do it. Seems like something that should be in the core game anyway, or at least a behaviour that can be selected.

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SinKing
SinKing

What I really want to have are fights against larger groups of enemies that test your reflexes. I can take on two enemies at the same time in OG, but 3 or more are really difficult, because they will land a lucky punch and be able to kill me by that.

The problem I have is that fighting larger groups could only be done with a Batman-Like (Arkham Asylum style) warning system.I think that doesn't work with OG, so I wonder how the fights could keep the great fluidity they have, but remove the randomness from 2+ enemy encounters.

I like the Alpha a lot, no fight is ever the same. But with more enemies it becomes almost impossible to keep up a fluent fight, like with single enemies. With more than 2 enemies I start resorting to one-hit-kill tactics like throwing blades or doing the deadly air kick. It would be amazing, if you could fight out of there and block and counter every attack. Maybe Turner just has to move faster than the rest. I don't like using the time slowdown, because it breaks my pace in a fight.

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Macrobius
Macrobius

I lol'd at the end when the teammate rabbit got punted in the air. :D

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-synapse-
-synapse-

I hope they add a way to get back into the game from the challenge complete screen, it was so fun to drag enemies around and push them off cliffs after defeating all of them.

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