Post news Report RSS New Overgrowth a141 video devlog

New features including triggers, flinch for failed active blocks, and better AI blocking with reaction time

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Updated Boost to 1.47
- Added abstract collision world
- Fast hotspot and character collisions
- Hotspot enter and exit events
- Debug wire mesh drawing
- Script convex hull collision queries
- Convex hull used for character field-of-view checks
- Flinch for failed active blocks
- Better AI blocking with reaction time
- Fix for simultaneous character script updates
- Fading debug draw

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!




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Spooboy
Spooboy - - 2,028 comments

As the top youtube comment says: "Just how are you guys so amazing?". Keep up the fantastic work, no matter what!

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x0oo0
x0oo0 - - 31 comments

You guys never disappoint.

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marksman52
marksman52 - - 393 comments

killin rabbits... LIKE A BOSS
makin indie games... LIKE A BOSS

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BluishGreenPro
BluishGreenPro - - 534 comments

Every time I see this game I think; "Wow, this can't get much better!" And for every one of these videos I am impressed by how much better it becomes!

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Anonymousperson
Anonymousperson - - 189 comments

"...with human-like reaction time..."

...but aren't they not human?
I thought that was the point.

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LordDz
LordDz - - 225 comments

Don't kick on those who are down on the ground!

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

I love this engine.

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