Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Fixed timing problem with sword animations
- Improved weapon animation hand/weapon sync
- Weapon stances can be mirrored
- Blood splat works with post effects disabled
- Blood splatter sounds for sword hits
- Decals for blood splats
- Ambient triangle sound effects
- Ambient bird sounds and ice wind sounds
- Occasional ambient sound objects
- Ice crack ambient sound effect
- Normal map alpha acts as tint mask
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
Track us on ModDB (visit our page)
awesome. gonna go download it now :D
At 1:48, you know he's dead already ? xD
And, by the way, you're game is one of the most interesting I've ever seen !
Having this, shows how a true dev team cares about their game, but most importantly how much they care about their loving community.
Please, keep it up, we're loving ^^
This is so promising ^^
Oh no, psycho rabbit! Run for your lives!
so are we going to see gore?
Uhm why 3 ears without rotation, Why not just 2 and with rotation.
It works fine for my body :)
Fantastic :D
what about those badass dynamic decals?
Will be a good idea paint the model of the rabbits with this new effect of alpha on textures. Will be nice for identify teams or a kind of "range" of each rabbit.
I've been seeing various updates on this game from time to time!
And I swear you guys are making it better and better each time I see it!
Keep up the awesome work!
:D
My boner got a boner!
So yeah, I bought it.
the start looks cool, like some epic endfight against your nemesis at a pathway of a high mountain above the clouds *sigh*
*vanishes in dreams*
Oh, and the sliding on the ice looks kinda wrong, you might add some 'snow dust' when he slides