Post news Report content RSS feed New Overgrowth a131 video devlog

New features including improved weapon animation hand/weapon sync, weapon stances can be mirrored, blood splatter sounds for sword hits, decals for blood splats, ambient triangle sound effects, ambient bird sounds and ice wind sounds, occasional ambient sound objects, ice crack ambient sound effect, normal map alpha acts as tint mask, and more!

Posted by jeffr on May 17th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Fixed timing problem with sword animations
- Improved weapon animation hand/weapon sync
- Weapon stances can be mirrored
- Blood splat works with post effects disabled
- Blood splatter sounds for sword hits
- Decals for blood splats
- Ambient triangle sound effects
- Ambient bird sounds and ice wind sounds
- Occasional ambient sound objects
- Ice crack ambient sound effect
- Normal map alpha acts as tint mask

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
ZEPHR May 17 2011 says:

awesome. gonna go download it now :D

+2 votes     reply to comment
Parker: May 17 2011 says:

At 1:48, you know he's dead already ? xD

And, by the way, you're game is one of the most interesting I've ever seen !

+4 votes     reply to comment
CloneWarrior85 May 17 2011 says:

Having this, shows how a true dev team cares about their game, but most importantly how much they care about their loving community.

Please, keep it up, we're loving ^^

+6 votes     reply to comment
SHeidoX May 17 2011 says:

This is so promising ^^

+4 votes     reply to comment
Jokerme May 17 2011 says:

Oh no, psycho rabbit! Run for your lives!

+1 vote     reply to comment
moci May 17 2011 says:

Don't overdo it on the sound effects volume, maybe it's for testing purposes but the volume of the ambient/wind/whatever sounds should be lowered imho.

That's one thing that has been bothering me ever since you showed that wind sound way back: .

0 votes     reply to comment
linfosoma May 17 2011 replied:

I wouldn't worry about it, I think the purpose of the video was to show of those sound effects so they will obviously be louder in the video.

+1 vote     reply to comment
dowdpride May 17 2011 says:

so are we going to see gore?

+1 vote     reply to comment
Twitwi May 17 2011 says:

Uhm why 3 ears without rotation, Why not just 2 and with rotation.
It works fine for my body :)

+1 vote     reply to comment
9heads May 17 2011 says:

Fantastic :D

+2 votes     reply to comment
xalener May 17 2011 says:

what about those badass dynamic decals?

+1 vote     reply to comment
Atlasfield May 18 2011 says:

Will be a good idea paint the model of the rabbits with this new effect of alpha on textures. Will be nice for identify teams or a kind of "range" of each rabbit.

+1 vote     reply to comment
plasticwrap May 18 2011 says:

I've been seeing various updates on this game from time to time!
And I swear you guys are making it better and better each time I see it!
Keep up the awesome work!

+1 vote     reply to comment
Bov May 18 2011 says:

My boner got a boner!
So yeah, I bought it.

+1 vote     reply to comment
SolidFake May 19 2011 says:

the start looks cool, like some epic endfight against your nemesis at a pathway of a high mountain above the clouds *sigh*
*vanishes in dreams*

Oh, and the sliding on the ice looks kinda wrong, you might add some 'snow dust' when he slides

+1 vote     reply to comment
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