Post news Report RSS New Overgrowth a131 video devlog

New features including improved weapon animation hand/weapon sync, weapon stances can be mirrored, blood splatter sounds for sword hits, decals for blood splats, ambient triangle sound effects, ambient bird sounds and ice wind sounds, occasional ambient sound objects, ice crack ambient sound effect, normal map alpha acts as tint mask, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Fixed timing problem with sword animations
- Improved weapon animation hand/weapon sync
- Weapon stances can be mirrored
- Blood splat works with post effects disabled
- Blood splatter sounds for sword hits
- Decals for blood splats
- Ambient triangle sound effects
- Ambient bird sounds and ice wind sounds
- Occasional ambient sound objects
- Ice crack ambient sound effect
- Normal map alpha acts as tint mask

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Comments
ZEPHR
ZEPHR

awesome. gonna go download it now :D

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Parker:
Parker:

At 1:48, you know he's dead already ? xD

And, by the way, you're game is one of the most interesting I've ever seen !

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CloneWarrior85
CloneWarrior85

Having this, shows how a true dev team cares about their game, but most importantly how much they care about their loving community.

Please, keep it up, we're loving ^^

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SHeidoX
SHeidoX

This is so promising ^^

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Jokerme
Jokerme

Oh no, psycho rabbit! Run for your lives!

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moci
moci

Don't overdo it on the sound effects volume, maybe it's for testing purposes but the volume of the ambient/wind/whatever sounds should be lowered imho.

That's one thing that has been bothering me ever since you showed that wind sound way back: Moddb.com .

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linfosoma
linfosoma

I wouldn't worry about it, I think the purpose of the video was to show of those sound effects so they will obviously be louder in the video.

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dowdpride
dowdpride

so are we going to see gore?

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Twitwi
Twitwi

Uhm why 3 ears without rotation, Why not just 2 and with rotation.
It works fine for my body :)

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9heads
9heads

Fantastic :D

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xalener
xalener

what about those badass dynamic decals?

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Atlasfield
Atlasfield

Will be a good idea paint the model of the rabbits with this new effect of alpha on textures. Will be nice for identify teams or a kind of "range" of each rabbit.

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plasticwrap
plasticwrap

I've been seeing various updates on this game from time to time!
And I swear you guys are making it better and better each time I see it!
Keep up the awesome work!
:D

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Bov
Bov

My boner got a boner!
So yeah, I bought it.

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SolidFake
SolidFake

the start looks cool, like some epic endfight against your nemesis at a pathway of a high mountain above the clouds *sigh*
*vanishes in dreams*

Oh, and the sliding on the ice looks kinda wrong, you might add some 'snow dust' when he slides

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