As we already told you in the last news, FH comes with some new features. We just put the final touch to the scanner device and to the auto haste option, so we can actually work with it. To get an idea of how the scanner device looks in game we prepared two screenshots:
We also promised some screenshots of our features related to water, which might be quite spectacular, because Doom 3 doesn't support any kind of water at all. The water distortion and surface fx is still under development, so the following shots show an early state of it.
We are glad to announce, that we have got a new team member: Sean "FaHrenheit" Phillips joined us as a sound designer and he already did a great job on the underwater ambient and sound effects for all the weapons. A few month ago, we did an upgrade to Maya7, so we needed to recompile id's import dll to get our animations and cinematics into the game. As we read on the doom3world.org forums, there is some interrest in this dll, so we decided to release it. You can download it here. And last but not least, two screenshots from the intro sequence:
Very great work guys,it looks awsome
Holy freaking ****. That Cathedral-esque screen shot is probably one of the coolest things I've seen come out of the Doom 3 engine.
I'll definitely be watching this.
Very cool! Good to see you guys are still working on FH!
kin awesome