After almost a month without anything new, I finally managed to get something worth showing.
The storyline of this mod is now quite a bit more entertaining than the older one I had as a first idea for this single player campaign, however as it's bound to constant changes, I prefer to keep it secret until next update.
The new level is very early in development, and it's in a "medical" theme with new textures created by the community. Specific credits go to PhilipK. and Zombie13
As you can see the mainmenu has slight additions, notice the texture now fits the model properly. This was due to a material error. A dim spectrum effect has also been added, which fades in and out randomly.
A complete options menu has been added, (more in the Media section)
Door and new door interface. In order to open a door players should step in front of it and press the USE key while the interface is displaying the Open state. (Update as of 2016 this feature is no longer in use)
Very cool design, but medical room look like need more equipment.
Looks great so far!! Very athmospheric! :D
Nice, the door shot reminds me of Dead Space. All you need is some crazy patients with scalpels :)
Keep at it!
he IS right that door is actually 100% from dead space , talk about originality , lols
how bout you guys use some orginal textures not stealing from other games , otherwise its lookin quite neat am happy to see what this turns out to become
Yes, the door is "Dead Space-ish", as I said a thousand times that game was all an inspiration for me and somehow for the project itself. The idea of opening doors with interfaces was actually original, and since I never played a Doom 3 mod with such functionallity, I thought of including it in my own project, I see nothing wrong with it.
The textures are not stollen, don't see a reason why you say that, they are community-made.
Besides I'm glad you're liking the outcome so far.
Thanks guys!