I've created ne interface for Ignite roguelike. You can preview
Main changes:
- control bar now support only abilities and don`t used for items holding anymore
- redone inventory for faster rendering and higher level of user friendliness
- RMB action for ability bar to change abilities
- various hotkeys
- added action bar to loot items and doing various things
- every level past 1 (up to 9) grant to player +1 ability button to use
Does it really need to have that type of overview masking? kinda makes me dizzy.