The past few months have been really busy for us. The hard work has resulted in finishing most of the basic/core systems. Thanks to that, we can focus more on improving the playability and development of the content included in the game.
v.0.0.8f5 Pre-Alpha
- Completely reworked Network Objects Instantiating System which was causing huge drops of game performance. It highly increased FPS stability.
- Improved AI behavior-Balanced drops of mobs and chests-Rebalanced part of equipment to allow crafters smooth progress through crafts
- Improved some recipes-Increased stamina attacks costs-Fixed crafting window refreshing after learning new recipe or leveling up
- Added chat information while trying to learn already known recipe
- Diversed damage and stamina costs of different weapons groups to create different play styles
- Added new resources on map and optimized other ones (visual aspects and statistics)
- Added new sets of player’s starting equipment, different for both nations
v.0.0.8f7 Pre-Alpha
- improved enemies AI-added a bonus chance for creating high quality item depending on crafting skill-added cave with coal.
- completed pirates wharf.
- modified quantity and type of looted items.
- added lower quality armor to shops.
- fixed incorrectly displayed icons in crafting window.
- fixed a graphical bug related to displaying semi-transparent objects.
- fixed a bug allowing multiple looting from single mob.
- various systems have been improved
wow that looks very nice!
Cool. Reminds me of the old gothic games.