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The new car is now implemented with fully working suspension and different boost effects! Working on general bugs for the first release

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Here's a video of the new car in the game engine! - It's been a long road to get to this stage but here we are.

Some notes:

  • Ignore the untextured front suspension rods on the car - I've just not got round to texturing them yet.
  • Oh and ignore the slightly funky normal maps on the car too (I was just testing the lighting and forgot to remove them!)
  • There is SOUND now in the game, but I can't figure out how to get FRAPS to record it yet. I'm working on that area anyway so it's probably best it's missing.
  • I've completely re-written the highscore system so that it's a lot more straight foward to maintain. Just have to figure out some SQL magic to remove duplicates and we'll be getting there! (It revolves around "DISTINCT" SQL fans!)
  • I'm working up the user interface a bit - but there's lots still to do
  • I'm considering disabling Track 3 "for now" so that release V1.0 can come sooner..
  • I need to plug in a few things on the website (http://www.stuntcaronline.com/blog/ for a sneak preview!) - there's the whole issue of downloading the client to deal with!
  • In the above video.. I TOTALLY meant to miss the second jump.. Ahem.. Honest...

Anyway- as you can see, it's moving along. Thanks for reading!

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a4great
a4great

When will the car be implemented?
Looks good though.

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SPY-maps
SPY-maps

a new movie!!
WHOEHOE!!
movies do say so much more as screens!
(that is why i always am so amazed about the fact that only about 10% or less of the visitors watch them, and the other 90% only checks the screens and or the article itself.
that said, it getting better and better this game. and the way the wheels and suspension are moving is so realistic that you simply can't take your eyes of it, lol!!

leon

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