Here is yet another Deliverance 2600 build - Alpha 0.2!
In this build, I have mainly implemented two new enemy types, four different props and some script/cvar stuff, such as a script that makes the screen flash red at the player's chosen intensity if their health drops to a critical point. The player can also set a bunch of items they can start the game with right off the bat if they want to - but there's a minor risk involved...
As with previous versions, a text file named "versions.txt" is included which accurately documents every addition and change made since the last build.
Enjoy!
looks cool
Thanks! :)