Post news Report article RSS Feed New build 3.8c out

More dueling options, Smith carbine completely redone and a few important fixes.

Posted by R_Yell on Jan 30th, 2013

Howdy! Here's the final build for version 3.8, this is all for now unless something unexpected happens. The feedback I received has been very positive so far, must say, I'm really glad myself with the result and only lament that not many people have experienced the noticeable improvements that v3.8 brought in pretty much all areas.

Do you like dueling, Wild West style? Now duels are available in any map, as individual or team tournaments. Duels also start automatically to decide tied games. The mechanic is slightly different than duel_arena though, only 2 players face at same time, they cannot move and have to wait until 'draw!' signal shows. It's meant to be more authentic, real duels were about quick drawing.

And there's great news for those who like good replicas of old guns. Paul68Rageous have created a much improved version of our Smith carbine. Now killing those pesky gunmen will be even more pleasant.

New Smith carbine in v3.8c

And lastly, be good boys/girls and let other people know about this mod! We really need a hand here, or the end for Fistful of Frags could be very near, I'm afraid. Well, I'll be around for anything you need in any case, cheers.

Post comment Comments
Bon. Jan 30 2013 says:

You mention 'This is all for now unless something unexpected happens'. Is this indication that you are coming to a point where you are going to cease development altogether?

Also 'We really need a hand here, or the end for Fistful of Frags could be very near, I'm afraid'. What is actually meant by this? Are player numbers affecting the drive to continue development?

I really feel that development should continue, perhaps make a push for some new team members. You also should plaster the Steam Greenlight banner everywhere, including this post. Getting greenlit will do magical things, you should make every effort to get the word out.

+6 votes     reply to comment
Bon. Jan 30 2013 replied:

One more thing, it says 3.8c has been out since December 8th, what version are you referring to in this post as I see no new downloads or any mention in the forums.

+2 votes     reply to comment
R_Yell Author
R_Yell Jan 31 2013 replied:

Well, I think what I tried to say was clear :) I actually continued developing this mod not because the numbers, since those have been pretty low since a couple of years ago.

And well, I could do a lot more to promote this mod, that's true. However, as little as I've done, that's a lot more than anyone else. So that's why I'm asking some help.

The donwload date means just the creation time, you can update those downloads later but date doesn't seem to get updated.

+3 votes   reply to comment
Bon. Jan 31 2013 replied:

Ah I see, thanks for clearing that up.

Are you still open to new developers?

+2 votes     reply to comment
R_Yell Author
R_Yell Jan 31 2013 replied:

Do you meet the requirements? (check 'join us' in our site if you didn't). If that's the case, go ahead :)

+2 votes   reply to comment
skyewing Jan 30 2013 says:

What the developers mean that even though this mod is great, they cant support a game that no one plays.

Ill download it again and play, but I stopped in the first place because there was only 1 or 2 servers with people in it. But you guys have updated quite a bit since then.

Honestly you want my opinion how to spread the game to more people?
Switch to udk or something that will let you guys have it as a free mod ( hell you already have all the custom textures sounds and everything. )

I think half life 2 in general is pretty much why your player base is so incredibly small, valve hasnt done much updating to their main game in quite a few years except for perf tweaks here and there ( pretty much enough to break all free mod content )
If you guys went to cryengine or UDK i think you would bring alot of players who would normally never look twice at a half life 2 mod ( i say this beccause all hl2 mods have a pretty small player base )

+2 votes     reply to comment
Bon. Jan 30 2013 replied:

Normally I would agree about moving to a new engine, but in this case I am not so sure. FoF seems pretty well seated on the Source engine. An engine switch in my opinion would have to be far more than just an asset copying job, I feel FoF would need a new, more defined direction. There are ways FoF can improve as it is, but it would depend on the developers willingness. I'm all for them moving onto a standalone project, that would be fantastic, as long as it was done right. The source engine is terribly dated and I'm really not a fan, yet FoF just seems to sit well on it.

I really think being Greenlit would bring in a lot of new players, I've just no idea how far away FoF is from reaching the 'Green Light' in terms of votes.

+3 votes     reply to comment
R_Yell Author
R_Yell Jan 31 2013 replied:

I heard about moving to other engines before and honestly, this move isn't meant for a mod like this. FoF never was too popular to begin with, nor it would become because you added all the HD graphics and DoF in the world. There aren't many western shooters being made in those engines either, right?

I'm just asking some help to keep this old mod living for some more time :)

Regarding Greenlight, we would need like 10x more support to just get barely in the fight for a spot.

+2 votes   reply to comment
Necrod Feb 17 2013 replied:

Actually, it really is meant for a mod like this. Fact is, there currently aren't any western shooters being made, (well except for Call of Juarez). And that alone leaves enough space for FoF to get a fanbase.
Simply porting everything over to UKD wouldn't make the game popular of course, but it would attract enough crowd to get things rolling. And then steadily remaking assets and updating it would sure make it popular.

+1 vote     reply to comment
R_Yell Author
R_Yell Feb 18 2013 replied:

The western shooter argument works in both ways, no rival projects but no interest at all in this niche either :)

Well, there's actually not many indie multiplayer FPS's being made at all, that's the real issue. If I recall correctly, Insurgency mod guys tried something similar and they didn't got funded. Now imagine this mod, with 10 times smaller fan base, trying to pull out something similar.

+1 vote   reply to comment
billyboob Jan 31 2013 says:

Redirect traffic from to until your campaign succeeds.

Email Gabe and ask for a better Greenlight/Steam api. Will totally work :p

For $100 you should be able to run your Greenlight campaign through your own domain.

+4 votes     reply to comment
R_Yell Author
R_Yell Jan 31 2013 replied:

Sounds like you got a nice plan there ^^

+2 votes   reply to comment
rocknroll237 Feb 1 2013 says:

Someone like Seananners really needs to play this. It did wonders for Hidden: Source and I'm sure it'll boost your popularity.

+2 votes     reply to comment
R_Yell Author
R_Yell Feb 1 2013 replied:

Already happened?

But yeah, there are youtube channels that move lot of traffic.

+2 votes   reply to comment
skyewing Feb 8 2013 says:

Either way keep up the good work xP, still say switching to a engine or a free 2 play solution would draw in the crowd that doesnt touch hl2 anymore xP.

+1 vote     reply to comment
SinKing Feb 19 2013 says:

These kinda mods will decline, since less and less people own HL2 related games these days. I really liked it, but if you wanna keep it alive, switch platforms.

+1 vote     reply to comment
R_Yell Author
R_Yell Feb 19 2013 replied:

I agree that HL2/Source isn't a good platform, that's for sure. Even if anyone can play by installing TF2, it's kind of shocking that you need to download 15GB of assets just to try a mod. For developers, say hello to broken or malfunctioning mods due Valve's lack of support, outdated tools, unintuitive, undocumented and dependent on 3rd party solutions. Only good thing: C++ and pretty complete codebase.

However people also tend to think that grass is greener outside, and that's not the case always. What are the options? UDK is great for artists but sucks for coders, it's Windows centered. Same for CE3, and that one doesn't even include networking for non licensed projects. Unity is the only one I'd consider, given its simple and customizable editor, how it keeps improving and the multiplatform support. However a large project as a competitive multiplayer FPS may not suit Unity well. I probably wouldn't want to do a FoF clone either :)

+1 vote   reply to comment
kidrobot Mar 9 2013 says:

How do you update the game/mod?

+1 vote     reply to comment
WiFiDi Mar 24 2013 says:

ive played FF for (3) years barely any people on it. only get a game going from about 5 central on. however they keep developing it even though its what alot of people say dead.

also i really love your game its a whole bunch of fun i haven't had time to play it much unfortunately.

+1 vote     reply to comment
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