Post news Report RSS New alpha version available (build #16)

New version is available, introducing three new maps, improved leaning, server browser and other improvements and bug fixes.

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New version is available, introducing three new maps, improved leaning, server browser and other improvements and bug fixes.

The biggest news is however that since this year we're now two people team, both dedicated to this game. This is a big boost to development of Resistance Force. BirthNight is audio/music guy primarily but fell love into mapping, modelling and many other things. This allows me to focus more on the game core and together making assets faster and better.

Alpha #16 screenshots Alpha #16 screenshots
Alpha #16 screenshots Alpha #16 screenshots

Download Resistance Force from ModDB

You can see more screenshots
(available for Windows, Linux and Mac OS X)


Build #16 2012/11/13 (public alpha):
- Added 3 new maps
- Fixed reloading animation
- Added dynamic weapon movement when moving mouse
- Improved leaning
- Added correct penumbra for dynamic shadows
- Removed tips
- Added server browser
- Added ability to call vote (for map change)
- Fixed head triangles that were popping into view sometimes
- Fixed visible floating weapon at origin when player connects
- Added 64bit binaries for Linux (also fixes problem with ATI drivers)

Post comment Comments
PierreOfTheFrench
PierreOfTheFrench - - 320 comments

Very cool guys! I remember playing one of the more recent releases, very solid engine. Good luck with continuing development :)

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newts
newts - - 138 comments

looks nice! could you guys possibly post a gameplay video?

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newts
newts - - 138 comments

BTW, when i try to open up the game, it dosent work, like it shows the icon that means its open, but it isnt actually open...

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jezek2 Author
jezek2 - - 42 comments

What OS? Can you show me the log (located in logs/resforce.0.txt)? You can send it using Pastebin.com

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newts
newts - - 138 comments

Im using a mac, and i tried reinstalling it and it didn't work so i deleted it out of frustration...so... yea. but maybe later in the development of the game it will work.
Following!

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jezek2 Author
jezek2 - - 42 comments

Most likely problem with OSX 10.8. There is some problem between Java7 and LWJGL (library used for OpenGL/AL access). Also it might be case you have no Java installed. Gatekeeper can be also in the way.

These issues should be fixed in the future by 3rd party and Java would be bundled with the game as it's done on other platforms (not possible previously because of licensing problem).

As of Gatekeeper, there is high chance that in future it won't be possible to disable it (Apple is heading into more and more closed platform). In such case we'll stop supporting OSX, except maybe jailbroken one.

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newts
newts - - 138 comments

NOOOOOO! so your saying you might stop supporting a mac version?

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jezek2 Author
jezek2 - - 42 comments

That depends solely on what Apple will do in future. Otherwise I'm fan of crossplatform apps and games. I'm not fan of closed systems though, so as long as OSX will remain open platform we'll support it. And even if it's stops being one, there is high chance we'll continue supporting jailbroken versions at least as it's quite easy to support multiple platforms for us.

Currently the default setting in 10.8 is to disallow running unsigned apps, so users need to bypass it by either opening it by context menu or disabling Gatekeeper. I haven't yet tested RF on 10.8 so I don't know how exactly it behaves (except for the known incompatibility with Java7 that's being addressed by 3rd party).

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senjineer
senjineer - - 15 comments

I like games based on realism... keep doing a good work guys ! :) tracking now

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