Post news Report RSS Naev 0.5.1!

The Naev development team is proud to announce the release of Naev 0.5.1. It's been nearly nine months since the release of 0.5.0, but we hope the release is worth the wait. With contributions by some twenty people, it's one of our larger releases.

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Naev 0.5.1 Release:
The Naev development team is proud to announce the release of Naev 0.5.1.
It's been nearly nine months since the release of 0.5.0, but we hope the
release is worth the wait.
With contributions by some twenty people, it's one of our larger releases.0.5.1
was originally intended to be a small feature release, released soon
after 0.5.0. Needless to say, that didn't happen. However, in the time
since, 0.5.1 has ballooned into a siz
release unto itself. We've implemented a number of proposals that bring
us a few steps closer to our goal for the far-off version 1.0,
developed a fair bit of new content, and polished up innumerable things.
per usual, we encourage players to start new pilots in 0.5.1 for an
optimal experience. Of course, older saves can still be loaded, but
there are some caveats. Specifically, due to asset and jump discovery, a
0.5.0 (or earlier) save will have its map appear as a series of
unlinked systems, as the jumps must be discovered. A number of older
missions have also been heavily tweaked, so in-progress missions in
older saves may need to be manually aborted.
And now, for some slightly-misleading statistics, from 0.5.0 up to a few days ago:804 files changed, 48017 insertions(+), 35760 deletions(-)As well as some less-misleading ones, from the src/ directory:346 files changed, 14799 insertions(+), 8806 deletions(-)Since 0.5.0, Naev's core code has grown by almost 6,000 lines, and we've gained more than 12,000 lines, in total.

List of changes since 0.5.0 f
or players:
* Many new missions, and improvements for older ones.
* Soromid faction added. * Full array of ships for the faction.
Populated northern area of the galaxy.
* New disable mechanic * Disabling damage is separate from regular damage.
* Player ships can now be disabled, boarded and looted!
* Disabled ships will recover automatically over time.
* Jump points, planets and stations must now be discovered through exploration.
* Maps now reveal fixed routes, mostly between major factions' space
* Fancier map search shows details about found items.
* New planet and station graphics.* Large AI ships now have greater weapons diversity.
* General usability improvements for low resolutions.
* Missiles lock on gradually, depending on electronic warfare values.
* The tutorial has been substantially expanded and reworked.
* Active outfits allow for powerful, temporary abilities to be toggled.
* New key bindings make the it possible to use the keyboard most of the time.
* Autonav is now more flexible and can travel to planets in addition to systems.
* Navigate the spaceport with keytips.* Improved faction reputation logic.
* Factions now have ceilings for reputation gained through killing.
* Missions are necessary to elevate your standing beyond this.
* Completing major missions can increase the reputation ceilings.
* Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
* Landing at military and other special assets typically requires high reputation with a faction.
* When you don't meet the required standing but aren't hostile, assets are marked 'restricted'.
*Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
* Complete ship health rebalancing.* Misc. bug fixes


Cool. That's sound nice, i can't wait to try it.

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Discoverable jump-points, planets and stations you say? Considering the size of the maps, that could end up being rather frustrating if not carried out correctly. I'm quite happy about the autonav being able to travel to planets now. Going to give the new version a spin to see how it goes. Thanks.

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If you've ever played X3 and its ilk, you'll know to follow NPC's to find all the shipping lanes. Just follow the leader to stuff not on your map.

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oldtopman Author

This news came out a little learlier than I would have liked, so I'll tell you now:
The official release isn't until midnight, March 2nd, GMT. We're still awaiting approval on some of the versions, but so far we're going to launch then.

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oldtopman Author

And all the versions just got approved. Thanks Desura elves!

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great job guys! Thanks to all who contribute!

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