Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.
Posted by Panzerdraco on Jan 25th, 2014
We're taking a new approach to music in L.U.R.K.: Instead of looping drones in the background all the time, we are now taking a page from games such as Half Life and having music trigger at appropriate points throughout the game.
If you want to purchase Yannick's GoldenEye: Source soundtrack, you can so here.