Report article RSS Feed Multi Material Interface - StaudSoft's Synthetic World

I added a new multi material interface to my game. This means that every base material can have an (nearly) unlimited number of additional materials.

Posted by bsf_mistau on Nov 29th, 2013

I added a multi material interface to my game. This means that every base material can have an (nearly) unlimited number of additional materials.

As an example I placed a lot of new materials on the ground. And additionally I built a room.

WORLD FIRST FEATURE:
And I added an amazing new feature: The invisible knife. But that's not everything I also created a blinking sword (yes, the complete sword appears and disappears). That's of course for savety reasons, so that no one accidently oversees a dangerous sword. :-)

<= ok that's just a joke. It was simply a bug in my 3D engine. But it means that I am working on weapons, enemies and stuff like that.

Ah, I nearly forgot to mention that I am using a new screen recording software. Enjoy the video!

This is a feature of the upcoming 0.2 release. If you want to download the current version just check out the following links:

Windows-based applicationĀ  64 Bit
StaudSoft's Synthetic World 0.1.1 Beta 64Bit

Windows-based applicationĀ  32 Bit
StaudSoft's Synthetic World 0.1.1 Beta 32Bit

Windows is a registered trademark of Microsoft Corporation in the United States and other countries.

Post comment Comments
Jetcutter
Jetcutter Nov 29 2013, 5:45pm says:

Looking good, are you planning on creating slopes, wedges, and corners?
Or are you sticking with squares for now?
I like what you are doing, but, 1st person view makes me semi queezy over time, Will you have 3rd person view?
Thanks Michael!

Jet

+2 votes     reply to comment
bsf_mistau
bsf_mistau Nov 30 2013, 3:45am replied:

Slopes, Wedges and Corners: My engine can do this, but you also need the tools which is more work. So I plan to implement this in version 0.3.
3rd Person: When I have human NPC's I will add a 3rd person view. This is planned to happen also in version 0.3.

Version 0.2 is nearly finished.

+1 vote     reply to comment
SinKing
SinKing Dec 1 2013, 9:31am replied:

I was hoping you'd say that! This looks like the start of a great engine, much better than what I'm known of voxel engines. Reminds me a little of Outcast(the game), simply because of voxels. It's s step forward again, congratulation!

+1 vote     reply to comment
Jetcutter
Jetcutter Dec 4 2013, 9:02pm replied:

Thanks for the answer I was hoping for!

+1 vote     reply to comment
Nilidus
Nilidus Nov 29 2013, 6:52pm says:

i like the water

+2 votes     reply to comment
Guest
Guest Dec 1 2013, 11:52am says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
StaudSoft's Synthetic World
StaudSoft's Synthetic World Indie Single Player Role Playing
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007