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I added a new multi material interface to my game. This means that every base material can have an (nearly) unlimited number of additional materials.

Posted by bsf_mistau on Nov 29th, 2013

I added a multi material interface to my game. This means that every base material can have an (nearly) unlimited number of additional materials.

As an example I placed a lot of new materials on the ground. And additionally I built a room.

WORLD FIRST FEATURE:
And I added an amazing new feature: The invisible knife. But that's not everything I also created a blinking sword (yes, the complete sword appears and disappears). That's of course for savety reasons, so that no one accidently oversees a dangerous sword. :-)

<= ok that's just a joke. It was simply a bug in my 3D engine. But it means that I am working on weapons, enemies and stuff like that.

Ah, I nearly forgot to mention that I am using a new screen recording software. Enjoy the video!

This is a feature of the upcoming 0.2 release. If you want to download the current version just check out the following links:

Windows-based applicationĀ  64 Bit
StaudSoft's Synthetic World 0.1.1 Beta 64Bit

Windows-based applicationĀ  32 Bit
StaudSoft's Synthetic World 0.1.1 Beta 32Bit

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Jetcutter
Jetcutter Nov 29 2013, 5:45pm says:

Looking good, are you planning on creating slopes, wedges, and corners?
Or are you sticking with squares for now?
I like what you are doing, but, 1st person view makes me semi queezy over time, Will you have 3rd person view?
Thanks Michael!

Jet

+2 votes     reply to comment
bsf_mistau
bsf_mistau Nov 30 2013, 3:45am replied:

Slopes, Wedges and Corners: My engine can do this, but you also need the tools which is more work. So I plan to implement this in version 0.3.
3rd Person: When I have human NPC's I will add a 3rd person view. This is planned to happen also in version 0.3.

Version 0.2 is nearly finished.

+1 vote     reply to comment
SinKing
SinKing Dec 1 2013, 9:31am replied:

I was hoping you'd say that! This looks like the start of a great engine, much better than what I'm known of voxel engines. Reminds me a little of Outcast(the game), simply because of voxels. It's s step forward again, congratulation!

+1 vote     reply to comment
Jetcutter
Jetcutter Dec 4 2013, 9:02pm replied:

Thanks for the answer I was hoping for!

+1 vote     reply to comment
Nilidus
Nilidus Nov 29 2013, 6:52pm says:

i like the water

+2 votes     reply to comment
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