It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term, Foley sounds are simple but precise sound effects which bring life to physical interactions like footsteps, rubbing cloth, and falling bodies. In that first test there were only sounds for interaction with crete materials, but now quite a few materials are working. Here's a video of the current Overgrowth sounds (with wind disabled to hear the sounds better).
Be sure to watch it in HD!
The terrain here is good for testing Foley sounds because it has a combination of gravel, sand, hard rock, and dirt surfaces, so there are a lot of different materials that have different sounds. There's still a lot of work to do on the sound effects, but I think it's starting to come together pretty well. Do you have any ideas for how to improve these sound effects, or questions about how they work so far?