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There are many stages before a final vehicle model end up in Heroes and Generals. The first step is obviously to decide on a vehicle.

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By Reto.Hr.Wille, 3D Artist

There are many stages before a final vehicle model end up in Heroes and Generals. The first step is obviously to decide on a vehicle.

Research

I then spend the first day or two gathering photo and blueprint reference from books and from the Internet.
Whenever possible we go on field trips. Here we have the opportunity to see all the vehicles in real life and really get a sense of their scale and mass.


Here is a small collection of reference images used to model the Kübelwagen Typ 82.

Modeling

When I’m confident that i have all the reference material i need i start the modeling process.
First I block out the basic shapes trying to get the proportions just right.
When I’m happy with the overall shape I start adding detail always working on the largest parts first.
Final details such as dashboard, nuts and bolts go in last.

In-game

We do aim for realism but because of the difference in the way you perceive an object in real life and through the games camera lens, certain details might be made smaller, exaggerated, thickened or even removed.
Already in the early stages I have the vehicle set up in-game so that I can test drive it and look at the model from all angels and tweak it accordingly.

The final step is to round of the edges of the model.


This shows the finished Kübelwagen Typ 82 Hires mesh.

In a future blog I will go through how i use the hires mesh to generate textures and apply them to the in-game mesh.

Sign up for an Alpha-key here!

(Heroes & Generals blog link)

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BindNation
BindNation - - 40 comments

Hello Sexy... ;)

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Chosenlama
Chosenlama - - 148 comments

wow very good!
cant wait for my alpha key :D

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LegendarySS4
LegendarySS4 - - 45 comments

This is great:D

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GravityCat
GravityCat - - 329 comments

Amazing detail, cant wait to see it in-game. Any chance of a time lapse video of you modelling ?

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