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Your model must relate to `Mechs/Cyb-orgs/War Robots` No poly limit All work must be submitted by August 5th A submission must include the model's name, a basic, no materials, shaded render, wireframe render and an optional scene including the model or a material version Until August 6th the only posts

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Your model must relate to `Mechs/Cyb-orgs/War Robots`

  • No poly limit
  • All work must be submitted by August 5th
  • A submission must include the model's name, a basic, no materials, shaded render, wireframe render and an optional scene including the model or a material version
  • Until August 6th the only posts that will be made are posts of people posting their work or people entering
  • After august 6th, the thread will be locked, and the judges will review the work
  • On August 10th, the results will be displayed
  • Good Luck and Start Modeling! To enter go here and confirm your entry.

    Post comment Comments
    Sajt
    Sajt - - 1,641 comments

    High-poly models won't have any advantages against low-poly models would they?

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    krayzie
    krayzie - - 94 comments

    well obviously if the higher poly ones look better then yea

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    Dieblein
    Dieblein - - 181 comments

    A Model contest without any polygon limit is simply useless you cannot compare low poly with high poly. And in addition that here at moddb.com who the hell models promo art? I mean everyone has got to stick to a certain polygon limit and such a high poly contest like we know it from cgtalk is simply wrong here I think..

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    Sajt
    Sajt - - 1,641 comments

    I think this is a good idea. Just because you have an expensive program and can make high poly models fast, that doesn't mean they're good... I'm making mine in qME. As long as the high-poly models aren't judged better simply because they have more polygons :P

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    -GUNrunNER-
    -GUNrunNER- - - 78 comments

    LOL QME, are you serious?

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    BaD-cOmPaNy
    BaD-cOmPaNy - - 253 comments

    hey Dieblein, i model commercial work.

    Reply Good karma Bad karma+1 vote
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