Hey hey
Finally time for the next snapshot! This snapshot has the following changes:
- New language translations. We changed from using Google Docs to a new system, so these may still contain a lot of errors or missing texts. Please check the Minecraft forums (language section) for more info.
- Slightly smoothed colour transitions between biomes
- Reduced brewing time to 20 seconds
- Decreased randomness of Enchantment Tables
- Changed colours of spawning eggs to more represent the mobs they spawn
- Made biomes slightly more varied (hills in forests and deserts, beaches)
- Added world type options (currently only super-flat and default)
- Removed collision box from ladders
- Updated fence gate collision box to align with fences
Get the snapshot here:
Client: Assets.minecraft.net
Server: Assets.minecraft.net
We are currently still preparing work for the mod API. The API is going to take some time to implement properly, so we ask for patience :) Also, Jon is currently working on improving the AI for mobs to make it easier for us to add new behaviours. The first goal is to add breeding support to wolves, and then move on to more useful / interesting villagers.
// jeb and Jon
fairly vanilla but good substance. Glad to see they are working again!
I'm pretty happy with this new terrain, it just got a little too dull when they implemented the new biomes earlier.
World types. Oh, finally. I thought they would never finish world types feature.
Super flat.... WIN
I LOVE the absence of notch in minecraft developement. :P
whenwill the Testificates have a brain?
Lookin' pretty good.
I was nervous to read on when it started the list with 'New language translations.' Looks like progress is being made, so I'm happy!
Im excited for the upcoming varied biomes, Im not such a fan of the current generation myself :/
Dear Jeb
FIX THE LADDERS!!!
From Nova :)
Hearing new world types sounds great. I never thought I would ever need a flat world until the day I felt like making custom dungeons and spent hours digging up a HUGE chunk of the land for it to properly construct a couple. Thanks guys! :D
Lol I out my langueage setting on pirate speak
world type is a great idea :) could it be possible to have an option to select certain checkboxes for different terrain types, so you might disable taiga or desert and its skipped in the standard world generating algorythm?
I'm sure they'll be working on tons of options to choose from in the world, similar to what you just said. Guess we'll just have to wait and see!