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Hey everyone! This is the first formal news since the port to Skyrim! As you can see it's going well...

Posted by Captain_Iglo on Jul 3rd, 2012

Hey everyone! Captain here!

This is the first formal news since the port to Skyrim! As you can see it's going well... But we'll get to that in a minute. First let me introduce you to our new members:

  • Enjoiben - Interior/Exterior Design
  • Lochie - Interior/Exterior Design
  • Tomolyons - Cave/Dungeon/Exterior Design
  • Noakesy - Cave/Dungeon Design
  • onagotasolo - Concept Art

We are also delighted to have a couple of old members returning back:

  • Chestman - Concept Art
  • Sir Eoran - Graphic Design

Now to the good stuff!


As you know Rohan is the region we're working on at this point. Most of it has already been generated and it's currently being detailed with villages, towns, forests, rivers and so on.

Our first three finished villages are, the home of Grimbold of the Rohirrim, Grimslade, built by Unbekannter, a village in the Harrowdale, between Edoras and Dunharrow called Upboun, also built by Unbekannter, and a fishing village built along the Entwash in East Emnet, Fiscryne, built by Panos.



We're also working on several exteriors now, so what should you expect to see in future updates? Here's a taste of what will come next:

  • The Dead Marshes
  • Isengard
  • Firien Wood
  • Helm's Deep
  • Aldburg & Faesholt villages
(The following images are Work In Progress)

~Dead Marshes~ ~Pre-Industrial Isengard~

~The Hornburg~


We have several unique and special caves in the works, but i'm only going to show you this goblin cave, made by Noakesy which will house a big number of them. It will be located somewhere in the South Misty Mountains.

~Goblin Cave~

The Paths of the Dead and the Glittering Caves are still in the works.

Visual Development

Alright, time to show you some of our latest finished models and concept art!
In cooperation with the TLD Team (they gave us the base models, BGS modified them), we have a good number of new houses for our Rohan towns. We are thankful to the TLD Team!

~Rohan Buildings~

Our team-member, BGS, did some really great and really important work on these! He has also created this set of Rohan weapons.

~Rohan Weapons~

We also have this very nice and detailed goblin sword made by vladimir:

~Goblin Sword~

Time for the concepts. After Chestman returned, he has created some beautiful concepts which we have already uploaded and are located under the images tab. But it wouldn't hurt if we took a look at them one more time right??

Concept - Rohan Fortress - Angatur Pukel Man concept art
~Rohan Fortress - Angatur~ ~Pukel Man~

And here is his latest work:

~Rohan Stable~

Our new concept artist onagotasolo has also created some very cool concepts one of which is made into a model by tomato. Amazing work from both of them! Here is the Halifirien Beacon, the westernmost of the beacons in Anórien, located in the Firien Woods!

~Halifirien Beacon Concept~

~Halifirien Beacon~

That's all for now concerning the Visual Development. What to expect to see in future updates?

  • More Orc and Rohan gear and clothing
  • More Rohan buildings
  • Isengard and its walls
  • A lot more clutter and misc stuff

MERP Podcast

Last but not least, for the first time ever, we are doing a podcast! So, this is Episode 1 featuring MiddleEarth'sBane & AlasdairHurst. Intro music by Curtis Schweitzer. Outro Music by Cedrik. We need your feedback to make it better next time!

That's all folks! I hope you enjoyed everything we had to show you this time!
Also don't forget to visit:

our Dev forums if you want to contact us or you need any help
our YouTube Channel
our Facebook page

If you want to apply for MERP, post an application HERE. We are in need of:

  • Exterior Designers
  • Interior Designers
  • Modelers
  • Concept Artists
  • Composers
  • Writers

Your ideas, suggestions and quests are also welcome! To see the list of FAQs Click Here

That's all for this update! Until next time!
~MERP Team~

Post comment Comments
AJJacome Jul 3 2012 says: patience is only lingering but it will be well worth the wait. Keep it up guys! You're geniuses!

+10 votes     reply to comment
MisterAmbidextrous Jul 3 2012 says:

I am sooooo excited right now.

+5 votes     reply to comment
karstin Jul 3 2012 says:

i bet goblin caves will be loads of fun!

+4 votes     reply to comment
방탄_수도사 Jul 3 2012 says:


+4 votes     reply to comment
ElfFriend Jul 3 2012 says:

i cant wait to play this! The beacon nearly made me faint! it's so Well DONE! actually everything here is epic, but the final punch was the beacon. thanks for the update guys!!!

+2 votes     reply to comment
Jarques Jul 4 2012 replied:

Yeah i actually thought it was a screen shot from the movie at first and they were using it as concept art!

+2 votes     reply to comment
braxton12 Jul 4 2012 says:

AMAZING! that goblin dagger (you said goblin, not goblin man, so I assume it's * actually * a dagger.) looks particularly perfect.

One side note though, You guys are putting the Dead Marshes and Emyn Muil in Rohan?
I thought they were considered part of Gondor?

+1 vote     reply to comment
Nuvendil Jul 4 2012 replied:

They are part of Gondor. However, for LOD purposes as well as others, the Rohan release (0.1) will included Emyn Muil, the Mouths of Entwash, and the Dead Marshes.

+3 votes     reply to comment
braxton12 Jul 4 2012 replied:

Ahh, that makes sense. ok :D

+2 votes     reply to comment
noirdesir Jul 5 2012 replied:

I think it was more for the reason to split our heightmap in about 9 equally big areas. The improved LOD is a nice side effect.

+2 votes     reply to comment
Oslek Jul 4 2012 says:

So excited for this!

+1 vote     reply to comment
AFellowStalker Jul 4 2012 says:

Hey do you need a writer?

+3 votes     reply to comment
Captain_Iglo Author
Captain_Iglo Jul 4 2012 replied:

Sure, PM me so we can sort out your application ;)

+1 vote   reply to comment
AFellowStalker Jul 4 2012 replied:

I would love to PM you but your account is set to private.

+2 votes     reply to comment
Captain_Iglo Author
Captain_Iglo Jul 4 2012 replied:

Post an application in the forums and we'll sort it out there.

+2 votes   reply to comment
spetsnaz_stalker Jul 4 2012 says:

for goblins, you will make new brand models, or you will take the falmer as model, and retexture it?Cuz there aint much big diference betwhen falmers and goblins.

+3 votes     reply to comment
Maegfaer Jul 4 2012 replied:

Probably a remodel and retexture with the Falmer skeleton.

+3 votes     reply to comment
Yiio Jul 4 2012 says:

Amazing :) It´s a shame that I can´t do anything to help you :(

+2 votes     reply to comment
smokin0moron Jul 4 2012 says:

Looking good, hope to see some snow elf architecture from dawnguard used in this mod.

+1 vote     reply to comment
Captain_Iglo Author
Captain_Iglo Jul 4 2012 says:

Added missing images of Grimslade and Fiscryne ;)

+2 votes   reply to comment
tryadelion Jul 4 2012 says:

halfirien beacon is good, but i heard halfirien bacon is better :D

+6 votes     reply to comment
Turkishman Jul 4 2012 says:


+2 votes     reply to comment
DoctorSpanky Jul 4 2012 says:

Okay, can't wait to play :3

+2 votes     reply to comment
InsanityPays Jul 4 2012 says:

this+mounted combat=never going outside again:)

+3 votes     reply to comment
Epoch_MEB Jul 4 2012 replied:

This + mounted combat = two loads of mounted combat :P

+2 votes     reply to comment
lionheartxx Jul 5 2012 says:

*10 updates on MERP* - *heart attack* - *dies*


+1 vote     reply to comment
sandos87 Jul 5 2012 replied:

I had 11. Blew an artery in the leg.
Worth it.

+1 vote     reply to comment
vukgamer Jul 16 2012 says:

hi just two quicj questions
1.will there be tom bombadil mouth of sauron rtc characters
2.what happens to all draons in skyrim as well as shouts what will replace them(perhaps mounted nazguls)
thanks in advance and please dont send me an email which gets me to faq

+1 vote     reply to comment
Epoch_MEB Jul 17 2012 replied:

1) stop posting these questions, you don't relise how irritating it is.
2) Dragons will not be in MERP appart from a very small number of lesser wyrms. Shouts will not exist (and I'm not sure how that leads on to Nazgul)


+1 vote     reply to comment
gandalf.stormcrow Aug 17 2012 replied:

Make the nazgul use like.. a howl of terror that makes people flee!

+1 vote     reply to comment
00Weeman00 Jul 19 2012 says:

Think we will be able to be an uraki or nazgul? :D
Horse riding nazgul tho, flights too... broken

"Shouts will not exist (and I'm not sure how that leads on to Nazgul)"

The nazgul shrieks "shouts" and gives a fear effect?

+1 vote     reply to comment
UltimateGamer Aug 27 2012 says:

Keep up the good work... DONT LET US DOWN MIDWAY!

+1 vote     reply to comment
Derangedminor Apr 10 2013 says:

So is this dead?

+1 vote     reply to comment
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MERP Team Developer with 18 members