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Hello Everyone This week the Dev_textured internal labratory setting we showed you before in the teaser screens are now being released without the "white mist" as full screens (awaiting textures and props), under very early development, two of three of these screens can be found below. Also

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Hello Everyone
This week the Dev_textured internal labratory setting we showed you before in the teaser screens are now being released without the "white mist" as full screens (awaiting textures and props), under very early development, two of three of these screens can be found below.

Chapter One - Research Facility Chapter One - Research Facility

Also for the first time we show case our music, which can be heard on the Final Escape web-site, below is a sample

Sample One - Dire Circumstance!

Sample Three - Untitled!

Visit the Final Escape site for more screens and music, thank you,
Final Escape Team

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Dimi
Dimi - - 3 comments

the music erm...sounds crap...but thats my opinion. Don't take it to heart too much. When it comes to music I critique a lot. It's not that it's...no actually it is kind of bad lol...sorry, but once again, it's just what I think.
Just some brutal honesty there for ya.

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Zorrentos
Zorrentos - - 1,323 comments

I dunno man... Thoose un-textured maps doesn't looks like they are ready to be shown...

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Sallycin
Sallycin - - 635 comments

Good call on dropping the white mist :) Also, I really, really love the music

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rofl106
rofl106 - - 503 comments

well the dire circumstances could definitely use that instrument at the end taken out IMO, other than that the song is extremely catchy and well done ;)

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Sallycin
Sallycin - - 635 comments

Really, I love that instument at the end actually, prevents the song from becoming overly repedetive.

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scratch
scratch - - 138 comments

I guess we are not far from seeing Hammer shots, huh?

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almightytrent
almightytrent - - 16 comments

I'm very dissapointed in the music. I've heard a lot of great composers around here... But there are really bad ones as well... This kind of falls in between.

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3pidemiC
3pidemiC - - 80 comments

Why not just wait to release map shots until they're actually close to being competed?

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NoobSaibot
NoobSaibot - - 316 comments

Nice job but the reflection has too many ripples, thus making it more like a water reflection then a normal reflection.

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